My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Witch Princess Little Prince
Zap
Skeletons Witch Princess Little Prince
Barbarian Barrel
Skeletons Valkyrie Witch Princess Little Prince
The Log
Skeletons Hog Rider Witch Princess Little Prince
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Witch Princess Little Prince
Royal Delivery
Skeletons Valkyrie Hog Rider Witch Princess Little Prince
Fireball
Hog Rider Witch Princess Little Prince
Poison
Witch Princess Little Prince
Lightning
Valkyrie Witch Little Prince
Rocket
Valkyrie Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Princess Little Prince Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Princess Little Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Mega Knight
Valkyrie
Hog Rider Witch Little Prince
Hog Rider
Arrows Valkyrie Witch Princess Mega Knight Little Prince
Witch
Valkyrie Hog Rider Mega Knight
Princess
Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Witch Princess
Little Prince
Valkyrie Hog Rider

Defense Synergies 1 10

Skeletons
Witch Princess Little Prince
Arrows
Mega Knight Valkyrie Little Prince
Valkyrie
Arrows Witch Princess Little Prince
Hog Rider
Witch
Skeletons Valkyrie Mega Knight
Princess
Skeletons Valkyrie Mega Knight
Mega Knight
Arrows Witch Princess
Little Prince
Skeletons Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeletons Valkyrie Witch Mega Knight
Witch Mega Knight Skeletons Valkyrie
Witch Skeletons Valkyrie Mega Knight
Arrows Valkyrie Princess Mega Knight
Arrows Skeletons Valkyrie Mega Knight
Arrows Witch Princess Little Prince
Arrows Valkyrie Mega Knight
Witch Skeletons Princess
Skeletons Valkyrie Mega Knight Little Prince
Valkyrie Witch Skeletons Arrows Princess Mega Knight
Arrows Witch Princess
Mega Knight Skeletons Valkyrie Witch
Valkyrie Mega Knight Arrows Witch Princess
Mega Knight
Mega Knight
Mega Knight Skeletons Arrows Valkyrie Witch
Arrows Mega Knight Valkyrie Witch Little Prince
Arrows Valkyrie Witch Princess Mega Knight Little Prince
Valkyrie Mega Knight Arrows Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Witch
Arrows Valkyrie Mega Knight
Mega Knight Skeletons Valkyrie Witch
Valkyrie Mega Knight
Skeletons Valkyrie Witch Mega Knight
Arrows Skeletons Witch Princess
Skeletons Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Skeletons Valkyrie Witch
Witch Skeletons
Mega Knight Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Skeletons Valkyrie Witch
Valkyrie Witch Princess Mega Knight
Witch Skeletons Valkyrie Little Prince
Arrows Valkyrie Mega Knight Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows
Arrows Valkyrie Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess Mega Knight
Arrows
Arrows Princess Mega Knight
Arrows Valkyrie Witch Princess Mega Knight Little Prince
Mega Knight
Arrows Princess
Arrows
Arrows Valkyrie Witch Princess Mega Knight Little Prince
Witch
Arrows Witch Princess
Arrows Witch Princess Mega Knight
Arrows
Arrows Witch Princess Little Prince
Witch
Arrows Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Witch Princess
Arrows Witch Princess
Arrows
Valkyrie Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Witch Princess
Witch Princess
Witch Princess Mega Knight Little Prince

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