My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Ram Rider
Giant Snowball
Skeletons Goblin Barrel Baby Dragon Witch Ram Rider
Zap
Skeletons Inferno Tower Goblin Barrel Witch Ram Rider
Barbarian Barrel
Skeletons Valkyrie Inferno Tower Goblin Barrel Witch
The Log
Skeletons Goblin Barrel Witch Ram Rider
Earthquake
Skeletons Inferno Tower Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Valkyrie Goblin Barrel Baby Dragon Witch Ram Rider
Fireball
Inferno Tower Goblin Barrel Baby Dragon Witch Ram Rider
Poison
Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Baby Dragon Witch Ram Rider
Rocket
Valkyrie Inferno Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Valkyrie Baby Dragon Inferno Tower Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Goblin Barrel Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Barrel Ram Rider
Valkyrie
Goblin Barrel Baby Dragon Witch Ram Rider
Inferno Tower
Goblin Barrel
Valkyrie Arrows Baby Dragon Ram Rider
Baby Dragon
Valkyrie Goblin Barrel Witch Ram Rider
Witch
Valkyrie Baby Dragon Ram Rider
Ram Rider
Arrows Valkyrie Goblin Barrel Baby Dragon Witch

Defense Synergies 0 11

Skeletons
Inferno Tower Baby Dragon Witch Ram Rider
Arrows
Valkyrie Inferno Tower
Valkyrie
Arrows Inferno Tower Baby Dragon Witch
Inferno Tower
Skeletons Arrows Valkyrie Baby Dragon
Goblin Barrel
Baby Dragon
Skeletons Valkyrie Inferno Tower Witch
Witch
Skeletons Valkyrie Baby Dragon
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon Ram Rider
Inferno Tower Skeletons Valkyrie Witch Ram Rider
Inferno Tower Witch Ram Rider Skeletons Valkyrie
Inferno Tower Witch Skeletons Valkyrie Ram Rider
Arrows Valkyrie
Arrows Skeletons Valkyrie Baby Dragon
Inferno Tower Ram Rider Arrows Baby Dragon Witch
Arrows Valkyrie Inferno Tower Baby Dragon Ram Rider
Inferno Tower Witch Skeletons
Skeletons Valkyrie Inferno Tower
Valkyrie Witch Skeletons Arrows Baby Dragon Ram Rider
Arrows Inferno Tower Baby Dragon Witch Ram Rider
Inferno Tower Skeletons Valkyrie Witch Ram Rider
Valkyrie Arrows Baby Dragon Witch
Inferno Tower Ram Rider
Inferno Tower Ram Rider
Skeletons Arrows Valkyrie Inferno Tower Witch
Arrows Valkyrie Baby Dragon Witch Ram Rider
Arrows Valkyrie Baby Dragon Witch Ram Rider
Inferno Tower Ram Rider
Valkyrie Arrows Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Inferno Tower Witch
Arrows Valkyrie Baby Dragon
Skeletons Valkyrie Inferno Tower Witch Ram Rider
Valkyrie Inferno Tower Ram Rider
Inferno Tower Skeletons Valkyrie Witch Ram Rider
Arrows Skeletons Baby Dragon Witch Ram Rider
Skeletons Valkyrie Inferno Tower Witch Ram Rider
Inferno Tower Valkyrie
Skeletons Valkyrie Inferno Tower Baby Dragon Witch
Inferno Tower Witch Skeletons
Valkyrie Inferno Tower Witch
Arrows Valkyrie
Skeletons Valkyrie Inferno Tower Witch Ram Rider
Valkyrie Baby Dragon Witch
Inferno Tower Witch Skeletons Valkyrie Baby Dragon
Arrows Valkyrie Inferno Tower Baby Dragon Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch
Arrows Baby Dragon Ram Rider
Arrows Ram Rider
Arrows Valkyrie Ram Rider
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows
Arrows
Arrows
Witch
Arrows Baby Dragon Witch Ram Rider
Arrows
Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon Witch
Witch
Baby Dragon Witch

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