My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Bandit Inferno Dragon
Giant Snowball
Skeletons Bats Inferno Dragon
Zap
Skeletons Bats Bandit Inferno Dragon
Barbarian Barrel
Skeletons Valkyrie Bandit Electro Wizard
The Log
Skeletons Bandit
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Valkyrie Bandit Electro Wizard Inferno Dragon
Fireball
Bandit Electro Wizard Inferno Dragon
Poison
Bats Electro Wizard
Lightning
Valkyrie Bandit Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Bandit Valkyrie Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Bandit Inferno Dragon
Arrows
Bandit
Valkyrie
Bats Bandit Electro Wizard
The Log
Bandit
Bandit
Bats Arrows Valkyrie The Log Electro Wizard
Electro Wizard
Valkyrie Bandit
Inferno Dragon
Bats

Defense Synergies 0 20

Skeletons
Bats The Log Bandit Electro Wizard Inferno Dragon
Bats
Skeletons Valkyrie The Log Bandit Electro Wizard Inferno Dragon
Arrows
Valkyrie Bandit
Valkyrie
Bats Arrows The Log Bandit Electro Wizard
The Log
Skeletons Bats Valkyrie Bandit Electro Wizard Inferno Dragon
Bandit
Skeletons Bats Arrows Valkyrie The Log Electro Wizard
Electro Wizard
Skeletons Bats Valkyrie The Log Bandit Inferno Dragon
Inferno Dragon
Skeletons Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Inferno Dragon Skeletons Bats Valkyrie The Log Bandit Electro Wizard
Skeletons Bats Valkyrie Bandit Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Bats Valkyrie Bandit Electro Wizard
Arrows Valkyrie The Log
Arrows The Log Skeletons Bats Valkyrie Bandit Electro Wizard
Bats Electro Wizard Inferno Dragon Arrows
Arrows Valkyrie The Log Bandit Electro Wizard
Inferno Dragon Skeletons
Skeletons Valkyrie Bandit Electro Wizard
Bats Valkyrie Electro Wizard Skeletons Arrows The Log Bandit
Arrows Inferno Dragon Bats Electro Wizard
Skeletons Bats Valkyrie The Log Bandit Electro Wizard
Valkyrie Bats Arrows The Log Electro Wizard
Inferno Dragon Bandit Electro Wizard
The Log Bandit Electro Wizard Inferno Dragon
Skeletons Bats Arrows Valkyrie Electro Wizard
Arrows Valkyrie Bats The Log Bandit Electro Wizard
Arrows Valkyrie The Log Bats Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Bats Arrows The Log Bandit Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Bandit Electro Wizard
Bandit Electro Wizard Arrows Valkyrie The Log Inferno Dragon
Bandit Skeletons Bats Valkyrie The Log Electro Wizard
Valkyrie Bats The Log Bandit Electro Wizard
Skeletons Valkyrie Bandit Inferno Dragon
Arrows Skeletons Bats Electro Wizard
Skeletons Bats Valkyrie Bandit Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Skeletons Bats Valkyrie The Log Bandit Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Bats Valkyrie
Arrows Valkyrie The Log Electro Wizard
Skeletons Valkyrie Bandit
Valkyrie
Electro Wizard Skeletons Bats Valkyrie The Log Inferno Dragon
Bats Arrows Valkyrie The Log Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Bandit
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log Bandit
Bats Electro Wizard
Arrows Valkyrie The Log Bandit Electro Wizard
Arrows
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
Bats
Arrows The Log Bandit Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Inferno Dragon
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log Bandit
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows The Log Bandit
Arrows Electro Wizard
Arrows The Log
Electro Wizard Bats Bandit
Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard
Arrows The Log
Arrows
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Bandit Electro Wizard
Inferno Dragon

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