My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Ram Rider
Giant Snowball
Skeletons Witch Inferno Dragon Ram Rider
Zap
Skeletons Witch Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Valkyrie Witch Electro Wizard
The Log
Skeletons Witch Ram Rider
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Valkyrie Witch P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Fireball
Witch Electro Wizard Inferno Dragon Ram Rider
Poison
Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Inferno Dragon Ram Rider
Rocket
Valkyrie Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Valkyrie Electro Wizard Inferno Dragon Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Valkyrie Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Ram Rider
Valkyrie
Witch P.E.K.K.A Electro Wizard Ram Rider
Witch
Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Electro Wizard Valkyrie Witch Ram Rider
Electro Wizard
P.E.K.K.A Valkyrie Ram Rider
Inferno Dragon
Ram Rider
Arrows Valkyrie Witch P.E.K.K.A Electro Wizard

Defense Synergies 0 14

Skeletons
Witch P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Arrows
Valkyrie P.E.K.K.A
Valkyrie
Arrows Witch P.E.K.K.A Electro Wizard
Witch
Skeletons Valkyrie Electro Wizard
P.E.K.K.A
Skeletons Arrows Valkyrie Electro Wizard
Electro Wizard
Skeletons Valkyrie Witch P.E.K.K.A Inferno Dragon Ram Rider
Inferno Dragon
Skeletons Electro Wizard
Ram Rider
Skeletons Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Skeletons Valkyrie Witch Electro Wizard Ram Rider
Witch P.E.K.K.A Ram Rider Skeletons Valkyrie Electro Wizard Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Skeletons Valkyrie Electro Wizard Ram Rider
Arrows Valkyrie P.E.K.K.A
Arrows Skeletons Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Ram Rider Arrows Witch
Arrows Valkyrie P.E.K.K.A Electro Wizard Ram Rider
Witch P.E.K.K.A Inferno Dragon Skeletons
Skeletons Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Skeletons Arrows Ram Rider
Arrows Inferno Dragon Witch Electro Wizard Ram Rider
P.E.K.K.A Skeletons Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Arrows Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Skeletons Arrows Valkyrie Witch P.E.K.K.A Electro Wizard
Arrows Valkyrie Witch Electro Wizard Ram Rider
Arrows Valkyrie Witch Electro Wizard Inferno Dragon Ram Rider
P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Valkyrie Arrows Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Inferno Dragon
P.E.K.K.A Skeletons Valkyrie Witch Electro Wizard Ram Rider
Valkyrie P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Skeletons Valkyrie Witch Inferno Dragon Ram Rider
Arrows Skeletons Witch Electro Wizard Ram Rider
P.E.K.K.A Skeletons Valkyrie Witch Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Electro Wizard Skeletons Valkyrie Witch Inferno Dragon
Witch P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Witch
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie Witch Ram Rider
Valkyrie Witch
Witch Electro Wizard Skeletons Valkyrie P.E.K.K.A Inferno Dragon
Arrows Valkyrie Witch P.E.K.K.A Electro Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard Ram Rider
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch Ram Rider
Arrows Witch
Arrows Ram Rider
Arrows Ram Rider
Electro Wizard
Arrows Valkyrie Electro Wizard Ram Rider
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Witch Electro Wizard Ram Rider
Arrows Witch Ram Rider
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard Ram Rider
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
P.E.K.K.A
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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