My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard P.E.K.K.A Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Mighty Miner
Giant Snowball
Skeletons Goblin Barrel Mighty Miner
Zap
Skeletons Goblin Barrel Mighty Miner
Barbarian Barrel
Skeletons Valkyrie Wizard Goblin Barrel Electro Wizard
The Log
Skeletons Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Valkyrie Wizard Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Wizard Goblin Barrel Electro Wizard Mighty Miner
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Mighty Miner
Rocket
Valkyrie Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Valkyrie Electro Wizard Mighty Miner Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Goblin Barrel Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Goblin Barrel Mighty Miner
Valkyrie
Goblin Barrel Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
Valkyrie Mighty Miner Arrows P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Valkyrie Wizard Goblin Barrel
Electro Wizard
P.E.K.K.A Valkyrie
Mighty Miner
Goblin Barrel Arrows

Defense Synergies 0 12

Skeletons
Wizard P.E.K.K.A Electro Wizard
Arrows
Valkyrie P.E.K.K.A
Valkyrie
Arrows Wizard P.E.K.K.A Electro Wizard
Wizard
Skeletons Valkyrie P.E.K.K.A Electro Wizard Mighty Miner
Goblin Barrel
P.E.K.K.A
Skeletons Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Skeletons Valkyrie Wizard P.E.K.K.A
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
P.E.K.K.A Skeletons Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A
Arrows Skeletons Valkyrie Electro Wizard
Electro Wizard Arrows Wizard
Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Mighty Miner Skeletons
Skeletons Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Arrows Wizard
Arrows Wizard Electro Wizard
P.E.K.K.A Skeletons Valkyrie Wizard Electro Wizard
Valkyrie Wizard Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Skeletons Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard
P.E.K.K.A Skeletons Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Valkyrie Mighty Miner
Arrows Wizard Skeletons Electro Wizard
P.E.K.K.A Skeletons Valkyrie Electro Wizard
P.E.K.K.A Mighty Miner Valkyrie
P.E.K.K.A Electro Wizard Skeletons Valkyrie
P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Skeletons Valkyrie P.E.K.K.A Mighty Miner
Arrows Valkyrie Wizard P.E.K.K.A Electro Wizard Mighty Miner
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A Mighty Miner
Arrows Wizard
Electro Wizard
Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Electro Wizard
Electro Wizard
Electro Wizard
P.E.K.K.A
Wizard

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