My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Balloon
Giant Snowball
Skeletons Guards Balloon Lumberjack
Zap
Skeletons Guards Balloon
Barbarian Barrel
Skeletons Valkyrie Wizard Guards Electro Wizard Lumberjack
The Log
Skeletons Guards Lumberjack
Earthquake
Skeletons Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Valkyrie Wizard Guards Balloon Electro Wizard Lumberjack
Fireball
Wizard Balloon Electro Wizard Lumberjack
Poison
Wizard Guards Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Guards Valkyrie Electro Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Guards Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Lumberjack
Valkyrie
Balloon Lumberjack Wizard Electro Wizard
Wizard
Valkyrie Balloon Lumberjack
Guards
Lumberjack
Balloon
Arrows Valkyrie Lumberjack Wizard Electro Wizard
Electro Wizard
Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Arrows Wizard Guards Electro Wizard

Defense Synergies 0 14

Skeletons
Wizard Electro Wizard Lumberjack
Arrows
Valkyrie Lumberjack
Valkyrie
Arrows Wizard Electro Wizard Lumberjack
Wizard
Skeletons Valkyrie Guards Electro Wizard Lumberjack
Guards
Wizard Electro Wizard Lumberjack
Balloon
Electro Wizard
Skeletons Valkyrie Wizard Guards Lumberjack
Lumberjack
Skeletons Arrows Valkyrie Wizard Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Lumberjack Skeletons Valkyrie Electro Wizard
Lumberjack Skeletons Valkyrie Electro Wizard
Lumberjack Skeletons Valkyrie Guards Electro Wizard
Arrows Valkyrie Lumberjack
Arrows Skeletons Valkyrie Guards Electro Wizard Lumberjack
Electro Wizard Arrows Wizard
Arrows Valkyrie Electro Wizard
Skeletons Lumberjack
Guards Skeletons Valkyrie Electro Wizard Lumberjack
Valkyrie Guards Electro Wizard Skeletons Arrows Wizard Lumberjack
Arrows Wizard Electro Wizard
Lumberjack Skeletons Valkyrie Wizard Guards Electro Wizard
Valkyrie Wizard Arrows Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Skeletons Arrows Valkyrie Electro Wizard Lumberjack
Arrows Valkyrie Wizard Guards Electro Wizard Lumberjack
Arrows Valkyrie Wizard Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Wizard Arrows Guards Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Skeletons Electro Wizard
Electro Wizard Arrows Valkyrie Wizard Lumberjack
Guards Lumberjack Skeletons Valkyrie Electro Wizard
Valkyrie Guards Lumberjack Electro Wizard
Skeletons Valkyrie Guards Lumberjack
Arrows Wizard Skeletons Electro Wizard
Guards Skeletons Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Skeletons Valkyrie
Skeletons Guards
Valkyrie Guards Lumberjack
Arrows Valkyrie Guards Electro Wizard
Skeletons Valkyrie Wizard Guards Lumberjack
Wizard Valkyrie
Guards Electro Wizard Skeletons Valkyrie Lumberjack
Arrows Valkyrie Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Electro Wizard
Arrows
Arrows Valkyrie Guards
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Guards Electro Wizard Lumberjack
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard Guards
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Guards
Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard Lumberjack
Arrows Wizard
Arrows
Guards Electro Wizard
Electro Wizard
Electro Wizard

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