My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers Baby Dragon
Zap
Skeletons Firecracker Wall Breakers
Barbarian Barrel
Skeletons Firecracker Valkyrie Wizard Wall Breakers
The Log
Skeletons Firecracker Wall Breakers
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Firecracker Valkyrie Wizard Wall Breakers Baby Dragon
Fireball
Firecracker Wizard Wall Breakers Baby Dragon
Poison
Firecracker Wizard
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Firecracker Tornado Valkyrie Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Wall Breakers
Firecracker
Valkyrie Wall Breakers Tornado Baby Dragon
Valkyrie
Wall Breakers Firecracker Wizard Tornado Baby Dragon
Wizard
Tornado Valkyrie
Wall Breakers
Valkyrie Arrows Firecracker Baby Dragon
Tornado
Wizard Baby Dragon Firecracker Valkyrie
Baby Dragon
Tornado Firecracker Valkyrie Wall Breakers

Defense Synergies 2 12

Skeletons
Firecracker Wizard Tornado Baby Dragon
Arrows
Valkyrie Tornado
Firecracker
Valkyrie Skeletons Tornado Baby Dragon
Valkyrie
Firecracker Arrows Wizard Tornado Baby Dragon
Wizard
Tornado Skeletons Valkyrie
Wall Breakers
Tornado
Wizard Skeletons Arrows Firecracker Valkyrie Baby Dragon
Baby Dragon
Skeletons Firecracker Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Baby Dragon
Skeletons Firecracker Valkyrie
Tornado Skeletons Valkyrie
Skeletons Firecracker Valkyrie
Arrows Firecracker Valkyrie Tornado
Arrows Tornado Skeletons Firecracker Valkyrie Baby Dragon
Tornado Arrows Firecracker Wizard Baby Dragon
Arrows Valkyrie Baby Dragon
Skeletons Tornado
Tornado Skeletons Firecracker Valkyrie
Valkyrie Skeletons Arrows Firecracker Wizard Tornado Baby Dragon
Arrows Firecracker Wizard Tornado Baby Dragon
Skeletons Valkyrie Wizard
Valkyrie Wizard Arrows Firecracker Tornado Baby Dragon
Tornado
Wizard Skeletons Arrows Firecracker Valkyrie Tornado
Arrows Valkyrie Firecracker Wizard Tornado Baby Dragon
Arrows Valkyrie Wizard Tornado Baby Dragon Firecracker
Tornado
Valkyrie Wizard Arrows Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Arrows Firecracker Valkyrie Wizard Baby Dragon
Skeletons Valkyrie
Valkyrie Tornado
Skeletons Valkyrie
Arrows Firecracker Wizard Skeletons Tornado Baby Dragon
Skeletons Valkyrie
Valkyrie
Skeletons Firecracker Valkyrie Tornado Baby Dragon
Skeletons
Valkyrie
Arrows Valkyrie Tornado
Skeletons Valkyrie Wizard
Wizard Firecracker Valkyrie Baby Dragon
Skeletons Firecracker Valkyrie Tornado Baby Dragon
Arrows Valkyrie Firecracker Wizard Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Tornado Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Wizard Tornado Baby Dragon
Arrows Firecracker Wizard Tornado Baby Dragon
Arrows Firecracker Wizard Tornado Baby Dragon
Arrows Firecracker Wizard Tornado
Tornado
Firecracker Arrows Valkyrie Wizard Tornado
Arrows Firecracker Wizard Tornado Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Tornado
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Valkyrie Wizard Tornado Baby Dragon
Baby Dragon
Arrows Wizard Tornado
Tornado
Arrows Baby Dragon
Arrows Firecracker Tornado Valkyrie Wizard Baby Dragon
Arrows Firecracker Wizard Tornado Baby Dragon
Arrows Wizard Tornado Baby Dragon
Arrows Firecracker Tornado Baby Dragon
Arrows Firecracker Wizard Tornado Baby Dragon
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Tornado Baby Dragon
Arrows
Firecracker Valkyrie Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Tornado
Firecracker
Firecracker Tornado Baby Dragon
Firecracker Tornado
Firecracker Tornado Baby Dragon
Firecracker Wizard

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