My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard P.E.K.K.A Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Princess Lumberjack
Zap
Skeletons Princess
Barbarian Barrel
Skeletons Wizard Princess Lumberjack
The Log
Skeletons Princess Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Princess
Royal Delivery
Skeletons Wizard P.E.K.K.A Princess Lumberjack
Fireball
Wizard Princess Lumberjack
Poison
Wizard Princess
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Princess Freeze Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Freeze Lumberjack
Wizard
P.E.K.K.A Lumberjack
Freeze
Arrows
P.E.K.K.A
Arrows Wizard The Log Princess Lumberjack
The Log
P.E.K.K.A Princess Lumberjack
Princess
P.E.K.K.A The Log
Lumberjack
Arrows Wizard P.E.K.K.A The Log

Defense Synergies 1 15

Skeletons
Wizard P.E.K.K.A The Log Princess Lumberjack
Arrows
P.E.K.K.A Lumberjack
Wizard
Skeletons Freeze P.E.K.K.A The Log Lumberjack
Freeze
Wizard Lumberjack
P.E.K.K.A
The Log Skeletons Arrows Wizard Princess
The Log
P.E.K.K.A Skeletons Wizard Princess Lumberjack
Princess
Skeletons P.E.K.K.A The Log
Lumberjack
Skeletons Arrows Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A Lumberjack Skeletons The Log
P.E.K.K.A Lumberjack Skeletons Freeze
P.E.K.K.A Lumberjack Skeletons
Arrows P.E.K.K.A The Log Princess Lumberjack
Arrows Freeze The Log Skeletons Lumberjack
Arrows Wizard Freeze Princess
Arrows P.E.K.K.A The Log
P.E.K.K.A Skeletons Princess Lumberjack
Skeletons Lumberjack
Skeletons Arrows Wizard Freeze The Log Princess Lumberjack
Arrows Wizard Princess
P.E.K.K.A Lumberjack Skeletons Wizard Freeze The Log
Wizard Arrows Freeze P.E.K.K.A The Log Princess Lumberjack
P.E.K.K.A Lumberjack
Freeze P.E.K.K.A The Log Lumberjack
Wizard Skeletons Arrows P.E.K.K.A Lumberjack
Arrows Wizard The Log Lumberjack
Arrows Wizard Freeze The Log Princess Lumberjack
P.E.K.K.A Lumberjack
Wizard Arrows P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons P.E.K.K.A
Arrows Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Skeletons The Log
P.E.K.K.A Lumberjack The Log
P.E.K.K.A Skeletons Lumberjack
Arrows Wizard Skeletons Freeze Princess
P.E.K.K.A Skeletons Lumberjack
P.E.K.K.A Lumberjack
Freeze P.E.K.K.A Skeletons The Log
P.E.K.K.A Skeletons
P.E.K.K.A Lumberjack
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons Wizard Lumberjack
Wizard Princess
Skeletons Freeze P.E.K.K.A The Log Lumberjack
Arrows Wizard Freeze P.E.K.K.A The Log Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Freeze The Log
Arrows The Log Princess
Arrows The Log
Arrows Freeze The Log
Wizard Arrows The Log
Arrows Wizard Freeze Princess
Arrows Wizard The Log Princess
Arrows The Log Wizard Freeze Princess
Arrows The Log Wizard
Lumberjack
Arrows Wizard The Log Princess
Arrows Wizard Princess
The Log Princess
Arrows Freeze Princess
Princess Arrows The Log
Arrows Wizard The Log Princess
Arrows Wizard The Log Princess
Arrows Freeze
Arrows Wizard The Log Princess
Arrows Wizard The Log Princess
The Log
Arrows Wizard Princess
The Log
Arrows The Log
Arrows Freeze The Log Wizard Princess
Arrows The Log Wizard Princess
Arrows Wizard The Log Princess
Arrows The Log
Arrows Wizard Princess
Wizard Freeze
Arrows Wizard The Log
Arrows Freeze Princess
P.E.K.K.A
Arrows Wizard The Log Princess
Freeze Princess
Arrows Wizard Princess
Freeze
Arrows The Log
Wizard Princess Lumberjack
Arrows The Log Wizard Princess
Arrows
P.E.K.K.A
Freeze The Log Princess
Princess
Freeze The Log Princess
P.E.K.K.A
Wizard

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