My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Wizard Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Giant Skeleton
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Elixir Golem Wizard Giant Skeleton
The Log
Skeletons Firecracker Elixir Golem Giant Skeleton
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elixir Golem Wizard Giant Skeleton P.E.K.K.A
Fireball
Firecracker Elixir Golem Wizard
Poison
Firecracker Elixir Golem Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rocket Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Elixir Golem Wizard Rocket Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Elixir Golem

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Elixir Golem Giant Skeleton
Firecracker
Elixir Golem Giant Skeleton P.E.K.K.A
Elixir Golem
Firecracker Arrows Wizard
Wizard
Elixir Golem Giant Skeleton P.E.K.K.A
Rocket
Giant Skeleton
Arrows Firecracker Wizard
P.E.K.K.A
Arrows Firecracker Wizard

Defense Synergies 0 10

Skeletons
Firecracker Wizard Giant Skeleton P.E.K.K.A
Arrows
Giant Skeleton P.E.K.K.A
Firecracker
Skeletons Giant Skeleton P.E.K.K.A
Elixir Golem
Wizard
Skeletons Giant Skeleton P.E.K.K.A
Rocket
Giant Skeleton
Skeletons Arrows Firecracker Wizard
P.E.K.K.A
Skeletons Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard
P.E.K.K.A Skeletons Firecracker
Rocket P.E.K.K.A Skeletons Giant Skeleton
P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Rocket Giant Skeleton P.E.K.K.A
Arrows Skeletons Firecracker
Rocket Arrows Firecracker Wizard
Rocket Arrows Giant Skeleton P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Firecracker Giant Skeleton
Skeletons Arrows Firecracker Wizard Giant Skeleton
Arrows Firecracker Wizard
P.E.K.K.A Skeletons Wizard Rocket Giant Skeleton
Wizard Rocket Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A
Wizard Skeletons Arrows Firecracker P.E.K.K.A
Arrows Firecracker Wizard
Arrows Wizard Firecracker Giant Skeleton
P.E.K.K.A
Wizard Arrows Firecracker Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton P.E.K.K.A
Arrows Firecracker Wizard Rocket
Giant Skeleton P.E.K.K.A Skeletons Rocket
Rocket Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Skeletons
Arrows Firecracker Wizard Rocket Skeletons
Rocket P.E.K.K.A Skeletons Giant Skeleton
Giant Skeleton P.E.K.K.A
Rocket Giant Skeleton P.E.K.K.A Skeletons Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A Giant Skeleton
Rocket P.E.K.K.A Arrows Giant Skeleton
Rocket Giant Skeleton P.E.K.K.A Skeletons Wizard
Wizard Firecracker
Skeletons Firecracker Rocket Giant Skeleton P.E.K.K.A
Arrows Firecracker Wizard Giant Skeleton P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Giant Skeleton
Arrows Firecracker
Rocket Arrows Giant Skeleton
Arrows Firecracker Rocket Giant Skeleton
Wizard Rocket Arrows Firecracker
Arrows Firecracker Wizard Rocket
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Rocket
Firecracker Rocket Arrows Wizard
Arrows Firecracker Wizard Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker Wizard
Arrows Firecracker Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Firecracker Wizard
Rocket Arrows Firecracker Wizard
Rocket Giant Skeleton
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Rocket Arrows Firecracker
Arrows Firecracker Wizard
Rocket Firecracker Wizard
Arrows Wizard Rocket
Rocket Arrows Firecracker
P.E.K.K.A Giant Skeleton
Rocket Arrows Firecracker Wizard
Rocket
Rocket Arrows Firecracker Wizard
Arrows
Firecracker Wizard Rocket
Arrows Firecracker Wizard
Rocket Arrows Giant Skeleton
Firecracker P.E.K.K.A
Firecracker Rocket Giant Skeleton
Firecracker Rocket
Firecracker Rocket Giant Skeleton
P.E.K.K.A
Firecracker Wizard Rocket

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