My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Skeleton Army
Giant Snowball
Skeletons Skeleton Army
Zap
Skeletons Skeleton Army
Barbarian Barrel
Skeletons Elite Barbarians Valkyrie Skeleton Army Electro Wizard
The Log
Skeletons Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Fireball
Elite Barbarians Skeleton Army Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Skeleton Army Mini P.E.K.K.A Valkyrie Freeze Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Mini P.E.K.K.A Freeze
Elite Barbarians
Arrows Valkyrie
Mini P.E.K.K.A
Arrows Valkyrie Electro Wizard
Valkyrie
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Skeleton Army
Freeze
Arrows
Electro Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 2 14

Skeletons
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie
Elite Barbarians
Valkyrie Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Skeletons Arrows Elite Barbarians Valkyrie Skeleton Army Freeze
Valkyrie
Elite Barbarians Arrows Mini P.E.K.K.A Freeze Electro Wizard
Skeleton Army
Mini P.E.K.K.A Freeze Electro Wizard
Freeze
Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Valkyrie Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Skeletons Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Elite Barbarians Valkyrie Freeze Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Skeletons Valkyrie Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Skeleton Army Freeze Skeletons Valkyrie Electro Wizard
Electro Wizard Arrows Freeze
Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Skeletons Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Skeletons Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Skeletons Arrows Freeze
Arrows Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Elite Barbarians Valkyrie Freeze Electro Wizard
Valkyrie Skeleton Army Arrows Mini P.E.K.K.A Freeze Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Elite Barbarians Mini P.E.K.K.A Freeze Electro Wizard
Skeletons Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Arrows Valkyrie Elite Barbarians Skeleton Army Electro Wizard
Arrows Valkyrie Freeze Electro Wizard
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Valkyrie Skeleton Army Arrows Elite Barbarians Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Skeletons Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie
Skeleton Army Skeletons Elite Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Elite Barbarians Electro Wizard
Skeletons Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Skeletons Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Elite Barbarians Valkyrie Electro Wizard
Mini P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army
Freeze Electro Wizard Skeletons Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Skeletons Skeleton Army
Elite Barbarians Mini P.E.K.K.A Valkyrie
Skeleton Army Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Skeletons Valkyrie
Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Skeletons Mini P.E.K.K.A Valkyrie Freeze
Arrows Valkyrie Elite Barbarians Mini P.E.K.K.A Freeze Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Electro Wizard
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie
Arrows Freeze
Arrows
Arrows Freeze
Arrows
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Elite Barbarians
Arrows Freeze
Arrows Elite Barbarians
Arrows
Arrows
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie
Arrows
Arrows
Arrows Freeze Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Elite Barbarians Arrows Electro Wizard
Electro Wizard Freeze
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Skeleton Army Freeze
Arrows Electro Wizard
Freeze
Arrows
Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows
Arrows
Elite Barbarians
Elite Barbarians Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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