My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider Goblin Barrel Miner Bandit
Giant Snowball
Skeletons Musketeer Hog Rider Goblin Barrel Miner
Zap
Skeletons Goblin Barrel Bandit
Barbarian Barrel
Skeletons Elite Barbarians Musketeer Goblin Barrel Bandit
The Log
Skeletons Elite Barbarians Musketeer Hog Rider Goblin Barrel Bandit
Earthquake
Skeletons Hog Rider Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Elite Barbarians Musketeer Hog Rider Goblin Barrel Miner Bandit
Fireball
Elite Barbarians Musketeer Hog Rider Goblin Barrel Bandit
Poison
Musketeer
Lightning
Elite Barbarians Musketeer Bandit
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Miner Bandit Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Barrel Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Hog Rider Goblin Barrel Miner Bandit
Elite Barbarians
Arrows Hog Rider Bandit
Musketeer
Hog Rider Miner Bandit
Hog Rider
Arrows Musketeer Elite Barbarians Goblin Barrel Bandit
Goblin Barrel
Arrows Hog Rider Miner Bandit
Miner
Arrows Musketeer Goblin Barrel Bandit
Bandit
Arrows Elite Barbarians Musketeer Hog Rider Goblin Barrel Miner

Defense Synergies 1 5

Skeletons
Musketeer Elite Barbarians Bandit
Arrows
Bandit
Elite Barbarians
Skeletons
Musketeer
Skeletons Miner Bandit
Hog Rider
Goblin Barrel
Miner
Musketeer
Bandit
Skeletons Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Elite Barbarians Skeletons Musketeer Bandit
Skeletons Elite Barbarians Musketeer Bandit
Elite Barbarians Skeletons Musketeer Bandit
Arrows Elite Barbarians
Arrows Skeletons Musketeer Bandit
Musketeer Arrows
Arrows Musketeer Bandit
Skeletons Elite Barbarians Musketeer
Elite Barbarians Skeletons Musketeer Miner Bandit
Skeletons Arrows Musketeer Bandit
Arrows Musketeer
Skeletons Elite Barbarians Musketeer Bandit
Arrows
Elite Barbarians Bandit
Elite Barbarians Bandit
Skeletons Arrows Elite Barbarians Musketeer
Arrows Elite Barbarians Musketeer Bandit
Arrows Musketeer Bandit
Elite Barbarians Musketeer
Arrows Elite Barbarians Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Bandit
Bandit Arrows Elite Barbarians Musketeer Miner
Bandit Skeletons Elite Barbarians Musketeer
Elite Barbarians Musketeer Bandit
Skeletons Elite Barbarians Musketeer Bandit
Arrows Skeletons Musketeer
Skeletons Elite Barbarians Musketeer Bandit
Elite Barbarians
Skeletons Elite Barbarians Bandit
Skeletons Musketeer
Elite Barbarians Musketeer
Arrows Elite Barbarians
Elite Barbarians Skeletons Bandit
Musketeer
Elite Barbarians Skeletons Musketeer
Arrows Elite Barbarians Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Bandit
Arrows Musketeer Miner Bandit
Arrows Miner Bandit
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Miner Bandit
Elite Barbarians Musketeer
Miner Arrows Musketeer Bandit
Arrows Musketeer
Elite Barbarians Musketeer Miner Bandit
Arrows Musketeer Bandit
Arrows Elite Barbarians Musketeer
Arrows Musketeer Bandit
Arrows Musketeer Bandit
Arrows
Arrows Musketeer Bandit
Arrows Miner
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Arrows Miner Musketeer Bandit
Arrows Musketeer Miner Bandit
Miner Arrows Musketeer Bandit
Elite Barbarians Arrows Musketeer
Musketeer
Elite Barbarians
Arrows Musketeer Miner Bandit
Arrows
Arrows
Musketeer Bandit
Arrows Musketeer
Arrows
Miner Musketeer
Arrows Musketeer
Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer
Musketeer
Musketeer Miner Bandit

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