My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Barbarians Dart Goblin Musketeer
Zap
Skeletons Dart Goblin Inferno Tower Prince
Barbarian Barrel
Skeletons Barbarians Dart Goblin Musketeer Inferno Tower
The Log
Skeletons Barbarians Dart Goblin Musketeer Prince
Earthquake
Skeletons Barbarians Inferno Tower
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Barbarians Dart Goblin Musketeer Prince
Fireball
Barbarians Dart Goblin Musketeer Inferno Tower
Poison
Barbarians Dart Goblin Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower Prince
Rocket
Barbarians Musketeer Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Dart Goblin Tornado Musketeer Freeze Barbarians Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Dart Goblin Tornado Musketeer

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Dart Goblin
Prince
Musketeer
Prince
Inferno Tower
Tornado
Freeze
Freeze
Tornado
Prince
Dart Goblin Musketeer

Defense Synergies 2 12

Skeletons
Dart Goblin Musketeer Inferno Tower Tornado Prince
Barbarians
Dart Goblin
Skeletons Musketeer Inferno Tower Tornado Prince
Musketeer
Skeletons Dart Goblin Inferno Tower Tornado
Inferno Tower
Skeletons Dart Goblin Musketeer Tornado Prince
Tornado
Skeletons Dart Goblin Musketeer Inferno Tower Prince
Freeze
Prince
Skeletons Dart Goblin Inferno Tower Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Inferno Tower
Barbarians Inferno Tower Skeletons Dart Goblin Musketeer Prince
Barbarians Inferno Tower Tornado Prince Skeletons Dart Goblin Musketeer Freeze
Barbarians Inferno Tower Prince Skeletons Dart Goblin Musketeer
Barbarians Tornado Prince
Tornado Freeze Skeletons Dart Goblin Musketeer
Dart Goblin Musketeer Inferno Tower Tornado Freeze
Barbarians Dart Goblin Musketeer Inferno Tower
Barbarians Inferno Tower Skeletons Musketeer Tornado Prince
Tornado Skeletons Barbarians Dart Goblin Musketeer Inferno Tower Prince
Barbarians Dart Goblin Skeletons Musketeer Tornado Freeze
Musketeer Inferno Tower Dart Goblin Tornado
Barbarians Inferno Tower Prince Skeletons Musketeer Freeze
Barbarians Dart Goblin Tornado Freeze Prince
Barbarians Inferno Tower Prince
Barbarians Inferno Tower Tornado Freeze Prince
Barbarians Skeletons Musketeer Inferno Tower Tornado Prince
Barbarians Dart Goblin Musketeer Tornado Prince
Tornado Freeze Barbarians Dart Goblin Musketeer
Barbarians Dart Goblin Musketeer Inferno Tower Tornado Prince
Barbarians Dart Goblin Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Inferno Tower Prince
Musketeer Prince
Barbarians Skeletons Musketeer Inferno Tower Prince
Prince Barbarians Musketeer Inferno Tower Tornado
Barbarians Inferno Tower Skeletons Musketeer Prince
Skeletons Dart Goblin Musketeer Tornado Freeze
Prince Skeletons Barbarians Dart Goblin Musketeer Inferno Tower
Inferno Tower Barbarians Prince
Freeze Skeletons Barbarians Inferno Tower Tornado Prince
Inferno Tower Skeletons Barbarians Dart Goblin Musketeer
Barbarians Dart Goblin Musketeer Inferno Tower Prince
Barbarians Tornado Prince
Barbarians Prince Skeletons Inferno Tower
Barbarians Dart Goblin Musketeer
Barbarians Inferno Tower Skeletons Dart Goblin Musketeer Tornado Freeze Prince
Barbarians Dart Goblin Musketeer Inferno Tower Freeze
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Freeze
Dart Goblin Musketeer Tornado
Dart Goblin
Barbarians Dart Goblin Musketeer Freeze Prince
Dart Goblin Musketeer Tornado Freeze
Dart Goblin Musketeer Tornado
Dart Goblin Tornado Freeze
Dart Goblin Tornado
Musketeer Tornado Prince
Dart Goblin Musketeer Tornado Prince
Dart Goblin Musketeer Tornado
Dart Goblin Musketeer
Dart Goblin Musketeer Freeze
Dart Goblin Musketeer Prince
Dart Goblin Musketeer
Dart Goblin Musketeer
Tornado Freeze
Dart Goblin Musketeer Prince
Dart Goblin Tornado
Musketeer Prince
Tornado
Musketeer Tornado Prince
Barbarians Musketeer
Tornado Freeze
Dart Goblin Musketeer Tornado
Musketeer Tornado Prince
Dart Goblin Musketeer Tornado
Dart Goblin Musketeer Tornado
Dart Goblin Musketeer Freeze
Dart Goblin Musketeer
Freeze
Prince
Barbarians Dart Goblin Musketeer Freeze Prince
Dart Goblin Musketeer Tornado
Freeze
Dart Goblin Musketeer Prince
Dart Goblin Musketeer
Tornado
Dart Goblin Musketeer Prince
Dart Goblin Musketeer Tornado Freeze
Dart Goblin Musketeer Tornado
Dart Goblin Musketeer Tornado Freeze Prince
Prince
Dart Goblin

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