My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Balloon
Giant Snowball
Skeletons Barbarians Dart Goblin Royal Hogs Witch Balloon
Zap
Skeletons Dart Goblin Royal Hogs Witch Balloon
Barbarian Barrel
Skeletons Barbarians Dart Goblin Royal Hogs Witch
The Log
Skeletons Barbarians Dart Goblin Royal Hogs Witch
Earthquake
Skeletons Barbarians Royal Hogs Witch
Arrows
Skeletons Dart Goblin Royal Hogs Witch
Royal Delivery
Skeletons Barbarians Dart Goblin Royal Hogs Witch Balloon
Fireball
Barbarians Dart Goblin Royal Hogs Witch Balloon
Poison
Barbarians Dart Goblin Royal Hogs Witch Balloon
Lightning
Witch Balloon
Rocket
Barbarians Royal Hogs Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Dart Goblin Fireball Barbarians Royal Hogs Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Dart Goblin Fireball

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Balloon
Dart Goblin
Royal Hogs Balloon
Fireball
Royal Hogs
Royal Hogs
Dart Goblin Fireball
Rage
Witch Balloon
Witch
Rage
Balloon
Rage Barbarians Dart Goblin

Defense Synergies 1 1

Skeletons
Dart Goblin Witch
Barbarians
Dart Goblin
Skeletons
Fireball
Royal Hogs
Rage
Witch
Skeletons
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Barbarians Skeletons Dart Goblin Witch
Barbarians Witch Skeletons Dart Goblin
Barbarians Witch Skeletons Dart Goblin
Barbarians Fireball
Fireball Skeletons Dart Goblin
Dart Goblin Fireball Witch
Barbarians Dart Goblin Fireball
Barbarians Witch Skeletons
Skeletons Barbarians Dart Goblin
Barbarians Dart Goblin Witch Skeletons Fireball
Dart Goblin Fireball Witch
Barbarians Skeletons Fireball Witch
Fireball Barbarians Dart Goblin Witch
Barbarians
Barbarians Fireball
Barbarians Skeletons Fireball Witch
Fireball Barbarians Dart Goblin Witch
Witch Barbarians Dart Goblin Fireball
Barbarians Dart Goblin
Barbarians Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Fireball Witch
Fireball
Barbarians Skeletons Witch
Barbarians Fireball
Barbarians Skeletons Witch
Fireball Skeletons Dart Goblin Witch
Skeletons Barbarians Dart Goblin Fireball Witch
Barbarians
Skeletons Barbarians Fireball Witch
Witch Skeletons Barbarians Dart Goblin
Barbarians Dart Goblin Witch
Barbarians Fireball
Barbarians Skeletons Fireball Witch
Barbarians Dart Goblin Fireball Witch
Barbarians Witch Skeletons Dart Goblin Fireball
Barbarians Dart Goblin Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Barbarians Dart Goblin Fireball
Fireball
Fireball Dart Goblin Witch
Dart Goblin Witch
Fireball Dart Goblin
Fireball Dart Goblin
Fireball
Dart Goblin Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Fireball
Fireball
Barbarians Fireball
Fireball Witch
Witch
Fireball Dart Goblin Witch
Fireball Witch
Fireball Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball
Fireball
Fireball
Barbarians Dart Goblin Fireball Witch
Fireball Dart Goblin Witch
Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch

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