My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Barbarians
Zap
Skeletons
Barbarian Barrel
Skeletons Barbarians Heal Spirit Wizard Electro Wizard
The Log
Skeletons Barbarians Heal Spirit Mini P.E.K.K.A
Earthquake
Skeletons Barbarians
Arrows
Skeletons Heal Spirit
Royal Delivery
Skeletons Barbarians Heal Spirit Mini P.E.K.K.A Wizard Electro Wizard
Fireball
Barbarians Wizard Electro Wizard
Poison
Barbarians Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit The Log Mini P.E.K.K.A Electro Wizard Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit The Log Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Heal Spirit
Heal Spirit
Barbarians Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Heal Spirit Wizard The Log Electro Wizard Mega Knight
Wizard
Heal Spirit Mini P.E.K.K.A Mega Knight
The Log
Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Heal Spirit Mini P.E.K.K.A Wizard The Log Electro Wizard

Defense Synergies 2 11

Skeletons
Mini P.E.K.K.A Wizard The Log Electro Wizard
Barbarians
Heal Spirit
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Wizard
Wizard
Skeletons Mini P.E.K.K.A The Log Electro Wizard Mega Knight
The Log
Mini P.E.K.K.A Skeletons Wizard Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Skeletons Wizard The Log Mega Knight
Mega Knight
Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Barbarians Mini P.E.K.K.A Skeletons The Log Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight Skeletons Electro Wizard
Barbarians Mini P.E.K.K.A Skeletons Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A The Log Mega Knight
The Log Skeletons Electro Wizard Mega Knight
Electro Wizard Wizard
Barbarians The Log Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A Skeletons
Skeletons Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Barbarians Electro Wizard Skeletons Wizard The Log Mega Knight
Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Mega Knight Skeletons Wizard The Log Electro Wizard
Wizard Mega Knight Barbarians Mini P.E.K.K.A The Log Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Barbarians Wizard Mega Knight Skeletons Mini P.E.K.K.A Electro Wizard
Mega Knight Barbarians Wizard The Log Electro Wizard
Wizard The Log Barbarians Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A Electro Wizard
Wizard Mega Knight Barbarians Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Skeletons Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard The Log Mega Knight
Barbarians Mega Knight Skeletons Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Barbarians The Log Electro Wizard
Barbarians Skeletons Mini P.E.K.K.A Mega Knight
Wizard Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Barbarians Electro Wizard
Mini P.E.K.K.A Mega Knight Barbarians
Electro Wizard Mega Knight Skeletons Barbarians Mini P.E.K.K.A The Log
Skeletons Barbarians
Mega Knight Barbarians Mini P.E.K.K.A
Mega Knight Barbarians The Log Electro Wizard
Barbarians Mini P.E.K.K.A Mega Knight Skeletons Wizard
Wizard Barbarians Mega Knight
Barbarians Electro Wizard Skeletons Mini P.E.K.K.A The Log
Mega Knight Barbarians Mini P.E.K.K.A Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
Barbarians The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A Electro Wizard
Wizard The Log Electro Wizard
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Barbarians The Log
The Log Wizard Mega Knight
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Barbarians
Wizard Electro Wizard
The Log
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
The Log Wizard
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
Wizard Mega Knight

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