My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Barbarians Electro Dragon Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Barbarians
The Log
Skeletons Barbarians Mini P.E.K.K.A
Earthquake
Skeletons Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Mini P.E.K.K.A Electro Dragon Bowler Inferno Dragon
Fireball
Barbarians Electro Dragon Bowler Inferno Dragon
Poison
Barbarians Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Bowler Inferno Dragon
Rocket
Barbarians Electro Dragon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Mini P.E.K.K.A Freeze Inferno Dragon Barbarians Electro Dragon Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Mini P.E.K.K.A Freeze Inferno Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Mini P.E.K.K.A
Bowler Lightning
Freeze
Electro Dragon
Bowler Inferno Dragon
Bowler
Mini P.E.K.K.A Electro Dragon Lightning
Lightning
Mini P.E.K.K.A Bowler
Inferno Dragon
Electro Dragon

Defense Synergies 0 9

Skeletons
Mini P.E.K.K.A Electro Dragon Bowler Inferno Dragon
Barbarians
Mini P.E.K.K.A
Skeletons Freeze Electro Dragon Bowler
Freeze
Mini P.E.K.K.A
Electro Dragon
Skeletons Mini P.E.K.K.A Bowler Inferno Dragon
Bowler
Skeletons Mini P.E.K.K.A Electro Dragon
Lightning
Inferno Dragon
Skeletons Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Electro Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Skeletons Electro Dragon
Barbarians Mini P.E.K.K.A Bowler Skeletons Freeze Electro Dragon Lightning Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Skeletons Electro Dragon Bowler
Lightning Barbarians Mini P.E.K.K.A Bowler
Freeze Bowler Skeletons Electro Dragon
Lightning Inferno Dragon Freeze Electro Dragon
Bowler Lightning Barbarians Electro Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Skeletons
Skeletons Barbarians Mini P.E.K.K.A Bowler
Barbarians Skeletons Freeze Electro Dragon Bowler
Inferno Dragon Electro Dragon
Barbarians Mini P.E.K.K.A Bowler Skeletons Freeze Electro Dragon Lightning
Bowler Barbarians Mini P.E.K.K.A Freeze Electro Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Mini P.E.K.K.A Freeze Bowler Lightning Inferno Dragon
Barbarians Skeletons Mini P.E.K.K.A Electro Dragon Bowler
Barbarians Electro Dragon Bowler
Freeze Barbarians Electro Dragon Bowler Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Bowler Barbarians Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons Bowler
Mini P.E.K.K.A Electro Dragon Bowler Lightning Inferno Dragon
Barbarians Skeletons Mini P.E.K.K.A Electro Dragon Bowler Lightning
Mini P.E.K.K.A Bowler Lightning Barbarians
Barbarians Skeletons Mini P.E.K.K.A Bowler Inferno Dragon
Skeletons Freeze Electro Dragon
Mini P.E.K.K.A Skeletons Barbarians Bowler Lightning
Mini P.E.K.K.A Barbarians Inferno Dragon
Freeze Electro Dragon Lightning Skeletons Barbarians Mini P.E.K.K.A Inferno Dragon
Skeletons Barbarians Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A Electro Dragon Bowler
Lightning Barbarians Bowler
Barbarians Mini P.E.K.K.A Bowler Lightning Skeletons
Barbarians Electro Dragon Bowler
Barbarians Electro Dragon Skeletons Mini P.E.K.K.A Freeze Bowler Lightning Inferno Dragon
Bowler Barbarians Mini P.E.K.K.A Freeze Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze Electro Dragon
Electro Dragon Bowler
Lightning Electro Dragon
Lightning Barbarians Freeze
Bowler
Freeze Electro Dragon
Bowler
Freeze Electro Dragon Bowler Lightning
Electro Dragon Lightning
Lightning Mini P.E.K.K.A Electro Dragon Bowler
Lightning Electro Dragon Bowler
Lightning Electro Dragon
Lightning Bowler
Lightning Freeze Electro Dragon
Lightning
Lightning Electro Dragon Bowler
Lightning Electro Dragon Bowler
Lightning Freeze
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Electro Dragon Bowler
Lightning Electro Dragon Bowler
Lightning Bowler
Lightning
Bowler Lightning
Lightning Barbarians Electro Dragon
Freeze Electro Dragon Bowler
Inferno Dragon
Electro Dragon Bowler Lightning
Lightning Electro Dragon Bowler
Lightning
Lightning Electro Dragon
Electro Dragon Lightning Freeze
Lightning Mini P.E.K.K.A Bowler
Lightning Electro Dragon
Lightning Freeze Electro Dragon
Bowler Lightning
Lightning Barbarians Freeze Electro Dragon
Lightning Electro Dragon
Freeze
Lightning Mini P.E.K.K.A Electro Dragon Bowler
Electro Dragon Bowler Lightning
Lightning
Electro Dragon
Electro Dragon Freeze Bowler Lightning
Electro Dragon Lightning
Electro Dragon Lightning Freeze Bowler

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