My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Prince Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Barbarians Witch
Zap
Skeletons Witch Prince
Barbarian Barrel
Skeletons Barbarians Witch Executioner Magic Archer
The Log
Skeletons Barbarians Witch Prince
Earthquake
Skeletons Barbarians Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Barbarians Witch Prince Executioner Magic Archer
Fireball
Barbarians Witch Executioner Magic Archer
Poison
Barbarians Witch Executioner Magic Archer
Lightning
Witch Prince Executioner Magic Archer
Rocket
Barbarians Witch Prince Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Poison Magic Archer Barbarians Witch Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeletons Poison Magic Archer

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Mirror
Poison Magic Archer
Poison
Mirror Prince
Witch
Prince
Prince
Poison Witch Magic Archer
Executioner
Magic Archer
Mirror Prince

Defense Synergies 0 11

Skeletons
Poison Witch Prince Executioner Magic Archer
Barbarians
Mirror
Poison Executioner Magic Archer
Poison
Skeletons Mirror
Witch
Skeletons Prince
Prince
Skeletons Witch Executioner Magic Archer
Executioner
Skeletons Mirror Prince
Magic Archer
Skeletons Mirror Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Magic Archer
Barbarians Skeletons Witch Prince Executioner
Barbarians Witch Prince Skeletons Executioner
Barbarians Witch Prince Skeletons
Barbarians Poison Prince
Skeletons Executioner Magic Archer
Poison Witch Executioner Magic Archer
Barbarians Poison Magic Archer
Barbarians Witch Skeletons Prince
Skeletons Barbarians Prince
Barbarians Poison Witch Executioner Skeletons Magic Archer
Executioner Poison Witch Magic Archer
Barbarians Prince Skeletons Witch
Executioner Barbarians Poison Witch Prince Magic Archer
Barbarians Prince
Barbarians Prince
Barbarians Skeletons Poison Witch Prince Executioner
Barbarians Witch Prince Executioner Magic Archer
Poison Witch Executioner Barbarians Magic Archer
Barbarians Prince
Barbarians Poison Witch Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Witch Prince
Poison Prince Executioner Magic Archer
Barbarians Skeletons Witch Prince
Prince Barbarians
Barbarians Skeletons Witch Prince Executioner
Poison Executioner Skeletons Witch Magic Archer
Prince Skeletons Barbarians Witch
Barbarians Prince
Skeletons Barbarians Poison Witch Prince Magic Archer
Witch Skeletons Barbarians
Barbarians Witch Prince
Barbarians Poison Prince
Barbarians Prince Skeletons Witch Executioner
Barbarians Witch Executioner Magic Archer
Barbarians Witch Skeletons Poison Prince Executioner Magic Archer
Poison Executioner Barbarians Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Executioner Magic Archer
Poison Magic Archer
Barbarians Poison Prince
Poison Executioner Magic Archer
Poison Executioner Witch Magic Archer
Poison Witch Executioner Magic Archer
Poison Executioner Magic Archer
Poison
Poison Prince
Poison Prince Magic Archer
Poison Executioner Magic Archer
Poison Executioner Magic Archer
Poison Magic Archer
Poison Prince Magic Archer
Poison Witch Executioner Magic Archer
Magic Archer Poison Executioner
Poison
Poison Prince Executioner Magic Archer
Poison Witch Magic Archer
Poison Prince Magic Archer
Poison
Prince
Barbarians Poison
Poison Witch Executioner Magic Archer
Witch
Poison Witch Executioner Magic Archer
Poison Witch Prince Magic Archer
Poison Magic Archer
Poison Witch Executioner Magic Archer
Poison Witch
Poison Magic Archer
Poison Magic Archer
Prince
Poison Magic Archer
Barbarians Witch Prince Magic Archer
Poison Witch Executioner Magic Archer
Poison Prince Executioner Magic Archer
Poison Executioner Magic Archer
Poison
Prince Executioner
Poison Witch Magic Archer
Poison Witch Executioner Magic Archer
Poison Witch Prince Executioner Magic Archer
Prince
Poison

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