My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Barbarians Musketeer Hog Rider
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Barbarians Musketeer Inferno Tower
The Log
Skeletons Barbarians Musketeer Hog Rider
Earthquake
Skeletons Barbarians Hog Rider Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Musketeer Hog Rider P.E.K.K.A
Fireball
Barbarians Musketeer Hog Rider Inferno Tower
Poison
Barbarians Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Barbarians Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Musketeer Hog Rider Barbarians Inferno Tower P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Musketeer Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Hog Rider
Musketeer
Hog Rider P.E.K.K.A The Log Mega Knight
Hog Rider
Musketeer The Log Barbarians Mega Knight
Inferno Tower
P.E.K.K.A
Musketeer The Log
The Log
Hog Rider Musketeer P.E.K.K.A Mega Knight
Mega Knight
Musketeer Hog Rider The Log

Defense Synergies 4 8

Skeletons
Musketeer Inferno Tower P.E.K.K.A The Log
Barbarians
Musketeer
Skeletons The Log Inferno Tower P.E.K.K.A Mega Knight
Hog Rider
Inferno Tower
The Log Skeletons Musketeer Mega Knight
P.E.K.K.A
The Log Skeletons Musketeer
The Log
Musketeer Inferno Tower P.E.K.K.A Skeletons Mega Knight
Mega Knight
Musketeer Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower The Log
Barbarians Inferno Tower P.E.K.K.A Skeletons Musketeer The Log Mega Knight
Barbarians Inferno Tower P.E.K.K.A Mega Knight Skeletons Musketeer
Barbarians Inferno Tower P.E.K.K.A Skeletons Musketeer Mega Knight
Barbarians P.E.K.K.A The Log Mega Knight
The Log Skeletons Musketeer Mega Knight
Musketeer Inferno Tower
Barbarians Musketeer Inferno Tower P.E.K.K.A The Log Mega Knight
Barbarians Inferno Tower P.E.K.K.A Skeletons Musketeer
Skeletons Barbarians Musketeer Inferno Tower Mega Knight
Barbarians Skeletons Musketeer The Log Mega Knight
Musketeer Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Mega Knight Skeletons Musketeer The Log
Mega Knight Barbarians P.E.K.K.A The Log
Barbarians Inferno Tower P.E.K.K.A Mega Knight
Barbarians Inferno Tower P.E.K.K.A The Log Mega Knight
Barbarians Mega Knight Skeletons Musketeer Inferno Tower P.E.K.K.A
Mega Knight Barbarians Musketeer The Log
The Log Barbarians Musketeer Mega Knight
Barbarians P.E.K.K.A Musketeer Inferno Tower
Mega Knight Barbarians Musketeer P.E.K.K.A The Log
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Skeletons Inferno Tower P.E.K.K.A
Musketeer The Log Mega Knight
Barbarians P.E.K.K.A Mega Knight Skeletons Musketeer Inferno Tower The Log
P.E.K.K.A Mega Knight Barbarians Musketeer Inferno Tower The Log
Barbarians Inferno Tower P.E.K.K.A Skeletons Musketeer Mega Knight
Skeletons Musketeer
P.E.K.K.A Skeletons Barbarians Musketeer Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Mega Knight Skeletons Barbarians Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons Barbarians Musketeer
P.E.K.K.A Mega Knight Barbarians Musketeer Inferno Tower
P.E.K.K.A Mega Knight Barbarians The Log
Barbarians P.E.K.K.A Mega Knight Skeletons Inferno Tower
Barbarians Musketeer Mega Knight
Barbarians Inferno Tower Skeletons Musketeer P.E.K.K.A The Log
Mega Knight Barbarians Musketeer Inferno Tower P.E.K.K.A The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Barbarians Musketeer The Log
The Log Mega Knight
Musketeer
Musketeer The Log
The Log
The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Musketeer The Log Mega Knight
The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Barbarians Musketeer The Log
The Log Mega Knight
The Log Musketeer
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer
Musketeer
Musketeer The Log Mega Knight
P.E.K.K.A Mega Knight
The Log
Barbarians Musketeer
Musketeer
The Log
Musketeer Mega Knight
The Log Musketeer
Musketeer P.E.K.K.A Mega Knight
Musketeer The Log
Musketeer
Musketeer The Log Mega Knight
P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: