My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Dark Prince Rune Giant Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Sparky
Giant Snowball
Skeletons Barbarians
Zap
Skeletons Dark Prince Sparky
Barbarian Barrel
Skeletons Barbarians Wizard Dark Prince Sparky
The Log
Skeletons Barbarians Dark Prince Sparky
Earthquake
Skeletons Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Wizard Dark Prince Sparky
Fireball
Barbarians Wizard Sparky
Poison
Barbarians Wizard Sparky
Lightning
Wizard Dark Prince Sparky Goblinstein
Rocket
Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Rune Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Dark Prince Rune Giant Barbarians Wizard Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeletons Dark Prince Rune Giant Barbarians

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Wizard
Dark Prince Sparky Mega Knight
Dark Prince
Wizard Sparky
Rune Giant
Sparky
Wizard Dark Prince
Mega Knight
Wizard
Goblinstein

Defense Synergies 0 5

Skeletons
Wizard Dark Prince Sparky
Barbarians
Wizard
Skeletons Dark Prince Mega Knight
Dark Prince
Skeletons Wizard
Rune Giant
Sparky
Skeletons
Mega Knight
Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Barbarians Sparky Skeletons Dark Prince Mega Knight
Barbarians Sparky Mega Knight Skeletons Dark Prince
Barbarians Sparky Skeletons Dark Prince Mega Knight
Barbarians Dark Prince Sparky Mega Knight
Skeletons Dark Prince Mega Knight
Wizard
Barbarians Sparky Mega Knight
Barbarians Sparky Skeletons
Skeletons Barbarians Dark Prince Sparky Mega Knight
Barbarians Skeletons Wizard Dark Prince Mega Knight
Wizard
Barbarians Sparky Mega Knight Skeletons Wizard Dark Prince
Wizard Sparky Mega Knight Barbarians Dark Prince
Barbarians Sparky Mega Knight
Barbarians Sparky Mega Knight
Barbarians Wizard Sparky Mega Knight Skeletons Dark Prince
Mega Knight Barbarians Wizard Dark Prince
Wizard Barbarians Dark Prince Mega Knight
Barbarians Sparky
Wizard Dark Prince Mega Knight Barbarians Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Skeletons Dark Prince Sparky
Wizard Mega Knight
Barbarians Mega Knight Skeletons Dark Prince Sparky
Dark Prince Mega Knight Barbarians Sparky
Barbarians Skeletons Dark Prince Sparky Mega Knight
Wizard Skeletons
Dark Prince Sparky Skeletons Barbarians
Mega Knight Barbarians Dark Prince Sparky
Mega Knight Skeletons Barbarians Dark Prince Sparky
Skeletons Barbarians Sparky
Mega Knight Barbarians Dark Prince Sparky
Mega Knight Barbarians Dark Prince
Barbarians Dark Prince Mega Knight Skeletons Wizard Sparky
Wizard Barbarians Sparky Mega Knight
Barbarians Sparky Skeletons Dark Prince
Mega Knight Barbarians Wizard Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Barbarians Dark Prince Sparky
Wizard Dark Prince Sparky Mega Knight
Wizard
Wizard Sparky
Wizard
Wizard
Sparky
Wizard Dark Prince Sparky
Wizard
Sparky
Sparky
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Sparky
Wizard Dark Prince Sparky Mega Knight
Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Barbarians
Wizard Dark Prince Sparky Mega Knight
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Wizard Sparky
Wizard
Sparky
Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Barbarians Dark Prince
Wizard
Wizard Dark Prince Sparky Mega Knight
Wizard
Sparky
Dark Prince Sparky Mega Knight
Sparky
Dark Prince Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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