My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Wizard Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Sparky
Giant Snowball
Skeletons Barbarians Flying Machine Goblin Drill
Zap
Skeletons Flying Machine Goblin Drill Sparky
Barbarian Barrel
Skeletons Barbarians Wizard Goblin Drill Royal Ghost Sparky
The Log
Skeletons Barbarians Goblin Drill Sparky
Earthquake
Skeletons Barbarians Goblin Drill
Arrows
Skeletons Flying Machine Goblin Drill
Royal Delivery
Skeletons Barbarians Flying Machine Wizard Goblin Drill Royal Ghost Sparky
Fireball
Barbarians Flying Machine Wizard Goblin Drill Sparky
Poison
Barbarians Flying Machine Wizard Goblin Drill Sparky
Lightning
Wizard Sparky
Rocket
Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Goblin Drill Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Royal Ghost Flying Machine Poison Goblin Drill Barbarians Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Royal Ghost Flying Machine Poison

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Flying Machine
Goblin Drill Royal Ghost
Wizard
Royal Ghost Sparky
Poison
Goblin Drill Royal Ghost
Goblin Drill
Flying Machine Poison Royal Ghost Sparky
Royal Ghost
Flying Machine Wizard Poison Goblin Drill
Sparky
Wizard Goblin Drill

Defense Synergies 0 9

Skeletons
Flying Machine Wizard Poison Royal Ghost Sparky
Barbarians
Flying Machine
Skeletons Goblin Drill Royal Ghost
Wizard
Skeletons Royal Ghost
Poison
Skeletons Sparky
Goblin Drill
Flying Machine
Royal Ghost
Skeletons Flying Machine Wizard
Sparky
Skeletons Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Sparky
Barbarians Sparky Skeletons Flying Machine Goblin Drill
Barbarians Sparky Skeletons Goblin Drill
Barbarians Sparky Skeletons Goblin Drill
Barbarians Poison Sparky
Skeletons Flying Machine Royal Ghost
Flying Machine Wizard Poison
Barbarians Flying Machine Poison Sparky
Barbarians Sparky Skeletons Goblin Drill
Skeletons Barbarians Royal Ghost Sparky
Barbarians Poison Skeletons Flying Machine Wizard Goblin Drill Royal Ghost
Flying Machine Wizard Poison
Barbarians Goblin Drill Sparky Skeletons Flying Machine Wizard
Wizard Sparky Barbarians Poison Goblin Drill Royal Ghost
Barbarians Sparky Goblin Drill
Barbarians Goblin Drill Sparky
Barbarians Wizard Sparky Skeletons Poison Goblin Drill
Barbarians Flying Machine Wizard Goblin Drill Royal Ghost
Wizard Poison Goblin Drill Barbarians Flying Machine Royal Ghost
Barbarians Sparky Goblin Drill
Wizard Royal Ghost Barbarians Flying Machine Poison Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Royal Ghost Sparky
Poison Flying Machine Wizard Royal Ghost
Barbarians Skeletons Sparky
Barbarians Sparky
Barbarians Skeletons Goblin Drill Sparky
Wizard Poison Skeletons Flying Machine
Sparky Skeletons Barbarians Flying Machine
Barbarians Sparky
Skeletons Barbarians Flying Machine Poison Sparky
Skeletons Barbarians Goblin Drill Sparky
Barbarians Flying Machine Sparky
Barbarians Poison
Barbarians Skeletons Wizard Sparky
Wizard Barbarians Flying Machine Sparky
Barbarians Sparky Skeletons Flying Machine Poison Goblin Drill
Poison Barbarians Flying Machine Wizard Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Goblin Drill Royal Ghost Sparky
Poison Flying Machine Royal Ghost
Flying Machine Poison Goblin Drill Sparky
Barbarians Flying Machine Poison Sparky
Wizard Poison Sparky
Wizard Poison Flying Machine
Flying Machine Wizard Poison Sparky
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Poison Sparky
Poison Flying Machine Wizard Sparky
Poison Flying Machine Wizard
Flying Machine Poison Sparky
Flying Machine Poison
Flying Machine Poison Sparky
Flying Machine Wizard Poison Goblin Drill Sparky
Flying Machine Wizard Poison Sparky
Poison Sparky
Sparky
Flying Machine Wizard Poison Sparky
Flying Machine Wizard Poison
Poison Sparky
Wizard Poison
Sparky
Barbarians Flying Machine Poison Goblin Drill
Poison Wizard Sparky
Poison Flying Machine Wizard Royal Ghost Sparky
Flying Machine Wizard Poison Sparky
Poison Sparky
Poison Flying Machine Wizard Sparky
Flying Machine Wizard Poison
Sparky
Poison Wizard Sparky
Poison Sparky
Sparky
Wizard Poison Sparky
Barbarians Flying Machine
Poison Flying Machine Wizard
Poison Flying Machine Wizard Sparky
Flying Machine Wizard Poison
Poison Sparky
Flying Machine Sparky
Flying Machine Poison Sparky
Flying Machine Poison
Poison Flying Machine Royal Ghost Sparky
Sparky
Wizard Sparky

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