My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Wizard Executioner Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Elixir Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Elixir Golem
Giant Snowball
Skeletons Barbarians Lumberjack
Zap
Skeletons
Barbarian Barrel
Skeletons Barbarians Elite Barbarians Elixir Golem Wizard Executioner Lumberjack
The Log
Skeletons Barbarians Elite Barbarians Elixir Golem Lumberjack
Earthquake
Skeletons Barbarians Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Elite Barbarians Elixir Golem Wizard Executioner Lumberjack
Fireball
Barbarians Elite Barbarians Elixir Golem Wizard Executioner Lumberjack
Poison
Barbarians Elixir Golem Wizard Executioner
Lightning
Elite Barbarians Wizard Executioner Lumberjack
Rocket
Barbarians Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Elixir Golem Lumberjack Barbarians Wizard Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Elixir Golem Lumberjack Barbarians

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Elite Barbarians
Wizard Lumberjack Mega Knight
Elixir Golem
Wizard Executioner Lumberjack
Wizard
Elite Barbarians Elixir Golem Lumberjack Mega Knight
Executioner
Elixir Golem Mega Knight
Lumberjack
Elite Barbarians Elixir Golem Wizard Mega Knight
Mega Knight
Elite Barbarians Wizard Executioner Lumberjack

Defense Synergies 0 10

Skeletons
Elite Barbarians Wizard Executioner Lumberjack
Barbarians
Elite Barbarians
Skeletons Wizard Mega Knight
Elixir Golem
Wizard
Skeletons Elite Barbarians Lumberjack Mega Knight
Executioner
Skeletons Lumberjack Mega Knight
Lumberjack
Skeletons Wizard Executioner
Mega Knight
Elite Barbarians Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Barbarians Elite Barbarians Lumberjack Skeletons Executioner Mega Knight
Barbarians Lumberjack Mega Knight Skeletons Elite Barbarians Executioner
Barbarians Elite Barbarians Lumberjack Skeletons Mega Knight
Barbarians Elite Barbarians Lumberjack Mega Knight
Skeletons Executioner Lumberjack Mega Knight
Wizard Executioner
Barbarians Mega Knight
Barbarians Skeletons Elite Barbarians Lumberjack
Elite Barbarians Skeletons Barbarians Lumberjack Mega Knight
Barbarians Executioner Skeletons Wizard Lumberjack Mega Knight
Executioner Wizard
Barbarians Lumberjack Mega Knight Skeletons Elite Barbarians Wizard
Wizard Executioner Mega Knight Barbarians Lumberjack
Barbarians Elite Barbarians Lumberjack Mega Knight
Barbarians Elite Barbarians Lumberjack Mega Knight
Barbarians Wizard Mega Knight Skeletons Elite Barbarians Executioner Lumberjack
Mega Knight Barbarians Elite Barbarians Wizard Executioner Lumberjack
Wizard Executioner Barbarians Lumberjack Mega Knight
Barbarians Elite Barbarians Lumberjack
Wizard Mega Knight Barbarians Elite Barbarians Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Skeletons Elite Barbarians
Elite Barbarians Wizard Executioner Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Skeletons Elite Barbarians
Lumberjack Mega Knight Barbarians Elite Barbarians
Barbarians Skeletons Elite Barbarians Executioner Lumberjack Mega Knight
Wizard Executioner Skeletons
Skeletons Barbarians Elite Barbarians Lumberjack
Mega Knight Barbarians Elite Barbarians Lumberjack
Mega Knight Skeletons Barbarians Elite Barbarians
Skeletons Barbarians
Mega Knight Barbarians Elite Barbarians Lumberjack
Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Mega Knight Skeletons Wizard Executioner Lumberjack
Wizard Barbarians Executioner Mega Knight
Barbarians Elite Barbarians Skeletons Executioner Lumberjack
Executioner Mega Knight Barbarians Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Barbarians
Wizard Executioner Mega Knight
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard
Elite Barbarians Lumberjack
Wizard
Wizard Executioner
Elite Barbarians Executioner
Elite Barbarians
Wizard Executioner
Wizard Executioner Mega Knight
Wizard Executioner Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Barbarians
Wizard Executioner Mega Knight
Wizard Executioner
Wizard Mega Knight
Elite Barbarians Wizard Executioner
Wizard
Elite Barbarians
Wizard Mega Knight
Mega Knight
Wizard
Barbarians
Wizard Executioner
Wizard Executioner Lumberjack Mega Knight
Wizard Executioner
Elite Barbarians Executioner Mega Knight
Elite Barbarians
Executioner
Executioner Mega Knight

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