My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Wizard Inferno Dragon Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Inferno Dragon Sparky Skeleton King
Giant Snowball
Skeletons Goblin Barrel Inferno Dragon Skeleton King
Zap
Skeletons Firecracker Goblin Barrel Inferno Dragon Sparky Skeleton King
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Ice Wizard Sparky Skeleton King
The Log
Skeletons Firecracker Goblin Barrel Sparky Skeleton King
Earthquake
Skeletons Firecracker Goblin Barrel Skeleton King
Arrows
Skeletons Firecracker Goblin Barrel Skeleton King
Royal Delivery
Skeletons Firecracker Goblin Barrel Ice Wizard Inferno Dragon Sparky Skeleton King
Fireball
Firecracker Goblin Barrel Ice Wizard Inferno Dragon Sparky Skeleton King
Poison
Firecracker Ice Wizard Sparky Skeleton King
Lightning
Ice Wizard Inferno Dragon Sparky Skeleton King
Rocket
Inferno Dragon Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Sparky Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Goblin Barrel Ice Wizard Inferno Dragon Skeleton King Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Goblin Barrel Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Barrel Inferno Dragon Sparky Mega Knight
Goblin Barrel
Firecracker Ice Wizard Sparky Mega Knight Skeleton King
Ice Wizard
Goblin Barrel
Inferno Dragon
Mega Knight Firecracker
Sparky
Firecracker Goblin Barrel
Mega Knight
Inferno Dragon Firecracker Goblin Barrel
Skeleton King
Goblin Barrel

Defense Synergies 0 11

Skeletons
Firecracker Ice Wizard Inferno Dragon Sparky
Firecracker
Skeletons Ice Wizard Mega Knight
Goblin Barrel
Ice Wizard
Skeletons Firecracker Inferno Dragon Mega Knight Skeleton King
Inferno Dragon
Skeletons Ice Wizard Mega Knight Skeleton King
Sparky
Skeletons
Mega Knight
Firecracker Ice Wizard Inferno Dragon
Skeleton King
Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Inferno Dragon Sparky Skeletons Firecracker Ice Wizard Mega Knight
Sparky Mega Knight Skeletons Ice Wizard Inferno Dragon
Inferno Dragon Sparky Skeletons Firecracker Ice Wizard Mega Knight Skeleton King
Firecracker Sparky Mega Knight
Skeletons Firecracker Ice Wizard Mega Knight
Inferno Dragon Firecracker Ice Wizard
Sparky Mega Knight
Inferno Dragon Sparky Skeletons Ice Wizard Skeleton King
Skeletons Firecracker Ice Wizard Sparky Mega Knight
Ice Wizard Skeletons Firecracker Mega Knight Skeleton King
Inferno Dragon Firecracker Ice Wizard
Sparky Mega Knight Skeletons Ice Wizard
Sparky Mega Knight Firecracker Skeleton King
Inferno Dragon Sparky Mega Knight Skeleton King
Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Skeletons Firecracker
Mega Knight Firecracker Ice Wizard
Firecracker Ice Wizard Inferno Dragon Mega Knight
Sparky Inferno Dragon
Mega Knight Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Sparky
Firecracker Inferno Dragon Mega Knight
Mega Knight Skeletons Sparky
Mega Knight Sparky
Skeletons Inferno Dragon Sparky Mega Knight
Firecracker Skeletons Ice Wizard
Sparky Skeletons Ice Wizard
Mega Knight Inferno Dragon Sparky
Mega Knight Skeletons Firecracker Inferno Dragon Sparky
Skeletons Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight
Mega Knight Skeletons Sparky Skeleton King
Firecracker Sparky Mega Knight
Sparky Skeletons Firecracker Inferno Dragon Skeleton King
Mega Knight Firecracker Ice Wizard Inferno Dragon Sparky Skeleton King
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Ice Wizard
Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker Ice Wizard
Firecracker Sparky
Firecracker Ice Wizard
Firecracker
Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Sparky
Sparky
Firecracker Sparky Mega Knight
Firecracker Mega Knight
Sparky Mega Knight
Sparky
Firecracker Ice Wizard Sparky Mega Knight
Inferno Dragon
Firecracker Ice Wizard Sparky
Sparky Mega Knight
Firecracker Sparky
Firecracker Ice Wizard Sparky
Firecracker
Sparky
Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Firecracker Ice Wizard
Firecracker Sparky Mega Knight
Firecracker Skeleton King
Sparky
Firecracker Sparky Mega Knight
Firecracker Sparky Skeleton King
Firecracker
Firecracker Sparky Mega Knight
Inferno Dragon Sparky
Firecracker Sparky Mega Knight

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