My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch
Zap
Skeletons Firecracker Goblin Barrel Witch
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Witch Electro Wizard
The Log
Skeletons Firecracker Goblin Barrel Witch
Earthquake
Skeletons Firecracker Goblin Barrel Witch
Arrows
Skeletons Firecracker Goblin Barrel Witch
Royal Delivery
Skeletons Firecracker Goblin Barrel Witch Electro Wizard
Fireball
Firecracker Goblin Barrel Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Goblin Barrel Electro Wizard Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Goblin Barrel

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Barrel Mega Knight
Goblin Barrel
Firecracker Mega Knight Golden Knight
Witch
Mega Knight
The Log
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Firecracker Goblin Barrel Witch The Log Electro Wizard
Golden Knight
Goblin Barrel

Defense Synergies 1 14

Skeletons
Firecracker Witch The Log Electro Wizard
Firecracker
The Log Skeletons Electro Wizard Mega Knight Golden Knight
Goblin Barrel
Witch
Skeletons The Log Electro Wizard Mega Knight
The Log
Firecracker Skeletons Witch Electro Wizard Mega Knight Golden Knight
Electro Wizard
Skeletons Firecracker Witch The Log Mega Knight
Mega Knight
Firecracker Witch The Log Electro Wizard
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Golden Knight
Skeletons Firecracker Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Skeletons Electro Wizard
Witch Skeletons Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Witch
The Log Electro Wizard Mega Knight Golden Knight
Witch Skeletons
Skeletons Firecracker Electro Wizard Mega Knight
Witch Electro Wizard Skeletons Firecracker The Log Mega Knight
Firecracker Witch Electro Wizard
Mega Knight Skeletons Witch The Log Electro Wizard
Mega Knight Firecracker Witch The Log Electro Wizard Golden Knight
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Skeletons Firecracker Witch Electro Wizard
Mega Knight Firecracker Witch The Log Electro Wizard Golden Knight
Witch The Log Firecracker Electro Wizard Mega Knight
Electro Wizard
Mega Knight Firecracker Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Witch Electro Wizard
Electro Wizard Firecracker The Log Mega Knight
Mega Knight Skeletons Witch The Log Electro Wizard Golden Knight
Mega Knight The Log Electro Wizard
Skeletons Witch Mega Knight
Firecracker Skeletons Witch Electro Wizard
Skeletons Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Skeletons Firecracker Witch The Log
Witch Skeletons
Mega Knight Witch Golden Knight
Mega Knight The Log Electro Wizard
Mega Knight Skeletons Witch Golden Knight
Firecracker Witch Mega Knight
Witch Electro Wizard Skeletons Firecracker The Log Golden Knight
Mega Knight Firecracker Witch The Log Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Electro Wizard Golden Knight
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker Golden Knight
Electro Wizard
Firecracker The Log Electro Wizard Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Firecracker Witch The Log Golden Knight
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Mega Knight
Firecracker Witch The Log Mega Knight Golden Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch Electro Wizard Golden Knight
Witch The Log Mega Knight Golden Knight
Firecracker The Log Golden Knight
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Witch
Firecracker Witch Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Witch The Log Electro Wizard Golden Knight
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard Mega Knight Golden Knight
Firecracker Mega Knight

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