My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Hog Rider
Giant Snowball
Skeletons Bats Archers Cannon Hog Rider
Zap
Skeletons Bats Archers Cannon
Barbarian Barrel
Skeletons Archers Knight Cannon Valkyrie
The Log
Skeletons Archers Cannon Hog Rider
Earthquake
Skeletons Archers Cannon Hog Rider
Arrows
Skeletons Bats Archers
Royal Delivery
Skeletons Bats Archers Knight Valkyrie Hog Rider
Fireball
Archers Cannon Hog Rider
Poison
Bats Archers Cannon
Lightning
Knight Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Archers Knight Cannon Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Archers

Attack Synergies 8 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Valkyrie Hog Rider
Archers
Knight Valkyrie Hog Rider
Knight
Bats Archers Hog Rider The Log
Cannon
Valkyrie
Bats Archers Hog Rider
Hog Rider
Bats Knight Valkyrie The Log Archers
The Log
Hog Rider Knight

Defense Synergies 6 12

Skeletons
Cannon Bats Archers Knight The Log
Bats
Knight Skeletons Cannon Valkyrie The Log
Archers
Knight Valkyrie Skeletons Cannon The Log
Knight
Bats Archers Cannon Skeletons The Log
Cannon
Skeletons Knight The Log Bats Archers Valkyrie
Valkyrie
Archers Bats Cannon The Log
Hog Rider
The Log
Cannon Skeletons Bats Archers Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie The Log
Skeletons Bats Knight Cannon Valkyrie The Log
Cannon Skeletons Bats Archers Knight Valkyrie
Cannon Skeletons Bats Knight Valkyrie
Valkyrie The Log
The Log Skeletons Bats Archers Cannon Valkyrie
Bats Archers Cannon
Cannon Valkyrie The Log
Cannon Skeletons
Knight Skeletons Archers Cannon Valkyrie
Bats Archers Valkyrie Skeletons Knight Cannon The Log
Bats Archers
Cannon Skeletons Bats Knight Valkyrie The Log
Valkyrie Bats Cannon The Log
Knight Cannon
Cannon The Log
Skeletons Bats Knight Cannon Valkyrie
Cannon Valkyrie Bats Archers Knight The Log
Valkyrie The Log Bats Archers Knight Cannon
Cannon
Valkyrie Bats Archers Knight Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Archers
Archers Knight Valkyrie The Log
Skeletons Bats Knight Valkyrie The Log
Valkyrie Bats Knight The Log
Skeletons Knight Cannon Valkyrie
Skeletons Bats Archers
Skeletons Bats Archers Knight Valkyrie
Knight Valkyrie
Skeletons Bats Knight Valkyrie The Log
Skeletons Cannon
Bats Knight Valkyrie
Valkyrie The Log
Skeletons Knight Cannon Valkyrie
Archers Cannon Valkyrie
Skeletons Bats Archers Knight Valkyrie The Log
Bats Valkyrie Archers Cannon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log
The Log
Knight Valkyrie The Log
Valkyrie The Log
Bats
Archers The Log
The Log
The Log
Bats
Knight Valkyrie The Log
Archers
Knight The Log
The Log
The Log
The Log
Bats
Archers The Log
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
The Log
The Log
The Log
Bats Archers
Bats
The Log
The Log
Bats Archers
Archers
The Log
Knight Valkyrie
The Log
Bats The Log
Bats
The Log

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