My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Knight Firecracker P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers
Giant Snowball
Skeletons Bats Archers
Zap
Skeletons Bats Archers Firecracker
Barbarian Barrel
Skeletons Archers Knight Firecracker
The Log
Skeletons Archers Firecracker
Earthquake
Skeletons Archers Firecracker
Arrows
Skeletons Bats Archers Firecracker
Royal Delivery
Skeletons Bats Archers Knight Firecracker P.E.K.K.A
Fireball
Archers Firecracker
Poison
Bats Archers Firecracker
Lightning
Knight Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Delivery P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Archers Knight Firecracker Royal Delivery Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Archers Knight

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Firecracker P.E.K.K.A
Archers
Knight P.E.K.K.A
Knight
Bats Archers Firecracker
Firecracker
Knight Bats P.E.K.K.A
Royal Delivery
P.E.K.K.A
Bats Archers Firecracker
Goblinstein

Defense Synergies 4 15

Skeletons
Bats Archers Knight Firecracker Royal Delivery P.E.K.K.A
Bats
Knight Skeletons Firecracker Royal Delivery P.E.K.K.A
Archers
Knight Skeletons Firecracker Royal Delivery P.E.K.K.A
Knight
Bats Archers Firecracker Royal Delivery Skeletons
Firecracker
Knight Skeletons Bats Archers Royal Delivery P.E.K.K.A
Royal Delivery
Knight Skeletons Bats Archers Firecracker P.E.K.K.A
P.E.K.K.A
Skeletons Bats Archers Firecracker Royal Delivery
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
P.E.K.K.A Skeletons Bats Knight Firecracker Royal Delivery
P.E.K.K.A Skeletons Bats Archers Knight Royal Delivery
P.E.K.K.A Skeletons Bats Knight Firecracker
Firecracker Royal Delivery P.E.K.K.A
Royal Delivery Skeletons Bats Archers Firecracker
Bats Archers Firecracker Royal Delivery
P.E.K.K.A
P.E.K.K.A Skeletons
Knight Skeletons Archers Firecracker Royal Delivery
Bats Archers Skeletons Knight Firecracker Royal Delivery
Bats Archers Firecracker Royal Delivery
P.E.K.K.A Skeletons Bats Knight Royal Delivery
Bats Firecracker Royal Delivery P.E.K.K.A
P.E.K.K.A Knight
Royal Delivery P.E.K.K.A
Skeletons Bats Knight Firecracker Royal Delivery P.E.K.K.A
Royal Delivery Bats Archers Knight Firecracker
Royal Delivery Bats Archers Knight Firecracker
P.E.K.K.A
Bats Archers Knight Firecracker Royal Delivery P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Royal Delivery P.E.K.K.A
Royal Delivery Archers Knight Firecracker
Royal Delivery P.E.K.K.A Skeletons Bats Knight
P.E.K.K.A Bats Knight Royal Delivery
P.E.K.K.A Skeletons Knight Royal Delivery
Firecracker Royal Delivery Skeletons Bats Archers
Royal Delivery P.E.K.K.A Skeletons Bats Archers Knight
P.E.K.K.A Knight Royal Delivery
Royal Delivery P.E.K.K.A Skeletons Bats Knight Firecracker
P.E.K.K.A Skeletons Royal Delivery
P.E.K.K.A Bats Knight
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Skeletons Knight
Archers Firecracker
Skeletons Bats Archers Knight Firecracker Royal Delivery P.E.K.K.A
Bats Archers Firecracker Royal Delivery P.E.K.K.A
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker Bats
Archers Firecracker
Firecracker
Firecracker
Bats
Firecracker Knight
Archers Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats
Archers Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats Archers Firecracker
Bats Firecracker
Firecracker
P.E.K.K.A
Firecracker
Bats Archers
Archers Firecracker
Knight Firecracker
Firecracker
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker
P.E.K.K.A
Firecracker

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