My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Valkyrie Balloon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Balloon
Giant Snowball
Skeletons Bats Archers Balloon Lumberjack Little Prince
Zap
Skeletons Bats Archers Balloon Little Prince
Barbarian Barrel
Skeletons Archers Valkyrie Lumberjack Little Prince
The Log
Skeletons Archers Lumberjack Little Prince
Earthquake
Skeletons Archers
Arrows
Skeletons Bats Archers Little Prince
Royal Delivery
Skeletons Bats Archers Valkyrie Balloon Lumberjack Little Prince
Fireball
Archers Balloon Lumberjack Little Prince
Poison
Bats Archers Balloon Little Prince
Lightning
Valkyrie Balloon Lumberjack Little Prince
Rocket
Valkyrie Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Archers Little Prince Valkyrie Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Archers

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Balloon Lumberjack
Archers
Valkyrie Balloon Lumberjack
Valkyrie
Bats Archers Balloon Lumberjack Little Prince
Balloon
Bats Valkyrie Lumberjack Archers The Log Little Prince
The Log
Balloon Lumberjack Little Prince
Lumberjack
Valkyrie Balloon Bats Archers The Log
Little Prince
Valkyrie Balloon The Log

Defense Synergies 1 16

Skeletons
Bats Archers The Log Lumberjack Little Prince
Bats
Skeletons Valkyrie The Log Lumberjack
Archers
Valkyrie Skeletons The Log Lumberjack
Valkyrie
Archers Bats The Log Lumberjack Little Prince
Balloon
The Log
Skeletons Bats Archers Valkyrie Lumberjack Little Prince
Lumberjack
Skeletons Bats Archers Valkyrie The Log Little Prince
Little Prince
Skeletons Valkyrie The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Lumberjack Skeletons Bats Valkyrie The Log
Lumberjack Skeletons Bats Archers Valkyrie
Lumberjack Skeletons Bats Valkyrie
Valkyrie The Log Lumberjack
The Log Skeletons Bats Archers Valkyrie Lumberjack
Bats Archers Little Prince
Valkyrie The Log
Skeletons Lumberjack
Skeletons Archers Valkyrie Lumberjack Little Prince
Bats Archers Valkyrie Skeletons The Log Lumberjack
Bats Archers
Lumberjack Skeletons Bats Valkyrie The Log
Valkyrie Bats The Log Lumberjack
Lumberjack
The Log Lumberjack
Skeletons Bats Valkyrie Lumberjack
Bats Archers Valkyrie The Log Lumberjack Little Prince
Valkyrie The Log Bats Archers Lumberjack Little Prince
Lumberjack
Valkyrie Bats Archers The Log Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Skeletons Archers
Archers Valkyrie The Log Lumberjack
Lumberjack Skeletons Bats Valkyrie The Log
Valkyrie Lumberjack Bats The Log
Skeletons Valkyrie Lumberjack
Skeletons Bats Archers
Skeletons Bats Archers Valkyrie Lumberjack
Valkyrie Lumberjack
Skeletons Bats Valkyrie The Log
Skeletons
Bats Valkyrie Lumberjack
Valkyrie The Log
Skeletons Valkyrie Lumberjack
Archers Valkyrie
Skeletons Bats Archers Valkyrie The Log Lumberjack Little Prince
Bats Valkyrie Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log
Bats
Archers The Log
The Log
The Log
Bats Lumberjack
Valkyrie The Log
Archers
The Log
The Log
The Log
The Log
Bats
Archers The Log
Valkyrie The Log Little Prince
The Log
The Log
The Log
The Log Valkyrie Little Prince
The Log
The Log
The Log
Bats Archers Little Prince
Bats
The Log
The Log
Bats Archers
Archers
The Log
Valkyrie Lumberjack
The Log
Bats The Log
Bats
The Log Little Prince

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