My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Electro Dragon Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Electro Dragon
Zap
Skeletons Bats Goblin Giant
Barbarian Barrel
Skeletons
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Electro Dragon P.E.K.K.A
Fireball
Electro Dragon
Poison
Bats Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Rage Arrows Electro Dragon Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Barbarian Barrel Rage

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Barbarian Barrel Rage Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Goblin Giant
Barbarian Barrel
Bats Electro Dragon Goblin Giant P.E.K.K.A
Rage
Bats Electro Dragon Goblin Giant
Electro Dragon
Barbarian Barrel Rage Goblin Giant P.E.K.K.A
Goblin Giant
Bats Arrows Barbarian Barrel Rage Electro Dragon
P.E.K.K.A
Arrows Bats Barbarian Barrel Electro Dragon

Defense Synergies 0 11

Skeletons
Bats Barbarian Barrel Electro Dragon P.E.K.K.A
Bats
Skeletons Barbarian Barrel Goblin Giant P.E.K.K.A
Arrows
Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Skeletons Bats Arrows Electro Dragon P.E.K.K.A
Rage
Electro Dragon
Skeletons Barbarian Barrel
Goblin Giant
Bats
P.E.K.K.A
Skeletons Bats Arrows Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Dragon Goblin Giant
P.E.K.K.A Skeletons Bats Electro Dragon
P.E.K.K.A Skeletons Bats Electro Dragon
P.E.K.K.A Skeletons Bats Electro Dragon
Arrows Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Skeletons Bats Electro Dragon
Bats Arrows Electro Dragon
Arrows Barbarian Barrel Electro Dragon Goblin Giant P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Barbarian Barrel
Bats Skeletons Arrows Barbarian Barrel Electro Dragon Goblin Giant
Arrows Bats Electro Dragon
P.E.K.K.A Skeletons Bats Electro Dragon
Bats Arrows Barbarian Barrel Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Skeletons Bats Arrows Electro Dragon P.E.K.K.A
Arrows Bats Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Bats Electro Dragon
P.E.K.K.A
Bats Arrows Barbarian Barrel Electro Dragon Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Electro Dragon
P.E.K.K.A Skeletons Bats Electro Dragon Goblin Giant
P.E.K.K.A Bats Barbarian Barrel Goblin Giant
P.E.K.K.A Skeletons Goblin Giant
Arrows Skeletons Bats Electro Dragon Goblin Giant
P.E.K.K.A Skeletons Bats Goblin Giant
P.E.K.K.A Goblin Giant
Electro Dragon P.E.K.K.A Skeletons Bats Barbarian Barrel
P.E.K.K.A Skeletons Goblin Giant
P.E.K.K.A Bats Electro Dragon
P.E.K.K.A Arrows Goblin Giant
P.E.K.K.A Skeletons Goblin Giant
Electro Dragon
Electro Dragon Skeletons Bats Barbarian Barrel Goblin Giant P.E.K.K.A
Bats Arrows Barbarian Barrel Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon Goblin Giant
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Bats Electro Dragon Goblin Giant
Arrows
Arrows Barbarian Barrel Electro Dragon
Arrows Electro Dragon
Bats Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Arrows Electro Dragon
Barbarian Barrel
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Arrows
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Arrows Electro Dragon
Arrows Barbarian Barrel
Bats Arrows Electro Dragon
Electro Dragon Bats
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Bats Barbarian Barrel Electro Dragon
Arrows Electro Dragon
Arrows Barbarian Barrel
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Bats
Bats Electro Dragon
Electro Dragon Barbarian Barrel Goblin Giant
P.E.K.K.A
Electro Dragon

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