My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Cannon Cart Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs Cannon Cart
Giant Snowball
Skeletons Bats Royal Hogs
Zap
Skeletons Bats Royal Hogs Cannon Cart
Barbarian Barrel
Skeletons Bomb Tower Royal Hogs Cannon Cart
The Log
Skeletons Royal Hogs Cannon Cart
Earthquake
Skeletons Bomb Tower Royal Hogs
Arrows
Skeletons Bats Royal Hogs
Royal Delivery
Skeletons Bats Royal Hogs Cannon Cart Mother Witch
Fireball
Bomb Tower Royal Hogs Cannon Cart Mother Witch
Poison
Bats Bomb Tower Royal Hogs Mother Witch
Lightning
Bomb Tower Cannon Cart Mother Witch
Rocket
Bomb Tower Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Bomb Tower Mother Witch Royal Hogs Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Hogs Cannon Cart
Arrows
Royal Hogs Cannon Cart Mother Witch
Bomb Tower
Royal Hogs
Arrows Mother Witch Bats The Log
Cannon Cart
The Log Bats Arrows Mother Witch
The Log
Cannon Cart Royal Hogs
Mother Witch
Royal Hogs Arrows Cannon Cart

Defense Synergies 1 11

Skeletons
Bats Bomb Tower Cannon Cart The Log
Bats
Skeletons Bomb Tower Cannon Cart The Log
Arrows
Bomb Tower Cannon Cart Mother Witch
Bomb Tower
The Log Skeletons Bats Arrows
Royal Hogs
Cannon Cart
Skeletons Bats Arrows
The Log
Bomb Tower Skeletons Bats Mother Witch
Mother Witch
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log
Bomb Tower Skeletons Bats Cannon Cart The Log
Bomb Tower Skeletons Bats Cannon Cart
Bomb Tower Skeletons Bats Cannon Cart
Arrows Bomb Tower The Log
Arrows The Log Skeletons Bats Bomb Tower Cannon Cart Mother Witch
Bats Arrows Bomb Tower
Arrows Bomb Tower Cannon Cart The Log
Skeletons Bomb Tower
Skeletons Cannon Cart
Bats Mother Witch Skeletons Arrows Bomb Tower Cannon Cart The Log
Arrows Bats
Bomb Tower Skeletons Bats Cannon Cart The Log
Bomb Tower Bats Arrows Cannon Cart The Log
Bomb Tower Cannon Cart
Bomb Tower The Log
Bomb Tower Skeletons Bats Arrows Cannon Cart
Arrows Bomb Tower Bats Cannon Cart The Log
Arrows Bomb Tower The Log Bats Cannon Cart Mother Witch
Bomb Tower Cannon Cart
Bats Arrows Bomb Tower Cannon Cart The Log Mother Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart
Arrows Bomb Tower Cannon Cart The Log
Skeletons Bats Bomb Tower Cannon Cart The Log
Bats Cannon Cart The Log
Skeletons Cannon Cart
Arrows Mother Witch Skeletons Bats Bomb Tower
Skeletons Bats Bomb Tower Cannon Cart
Bomb Tower Cannon Cart
Skeletons Bats Bomb Tower Cannon Cart The Log
Skeletons
Bats Bomb Tower Cannon Cart
Arrows The Log
Cannon Cart Skeletons Bomb Tower
Bomb Tower Cannon Cart
Skeletons Bats Bomb Tower Cannon Cart The Log
Bats Arrows Bomb Tower Cannon Cart The Log Mother Witch
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Cannon Cart The Log
Cannon Cart Arrows The Log
Arrows The Log
Arrows Mother Witch Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows Cannon Cart The Log
Arrows
Cannon Cart The Log
Arrows Cannon Cart
Arrows Cannon Cart The Log
Arrows Cannon Cart The Log
Arrows Cannon Cart The Log
Arrows
Bats
Arrows The Log
Arrows The Log Mother Witch
The Log
Arrows
The Log
Arrows Cannon Cart The Log
Arrows The Log Mother Witch
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows Mother Witch
Bats
Arrows The Log
Arrows
Arrows The Log
Bats Cannon Cart
Arrows
Arrows The Log
Cannon Cart
Arrows The Log
Arrows
Cannon Cart
Bats The Log
Bats
Cannon Cart The Log
Cannon Cart

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