My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Skeleton Army
Giant Snowball
Skeletons Bats Cannon Hog Rider Skeleton Army
Zap
Skeletons Bats Cannon Skeleton Army
Barbarian Barrel
Skeletons Cannon Valkyrie Skeleton Army
The Log
Skeletons Cannon Hog Rider Skeleton Army
Earthquake
Skeletons Cannon Hog Rider Skeleton Army
Arrows
Skeletons Bats Skeleton Army
Royal Delivery
Skeletons Bats Valkyrie Hog Rider Skeleton Army P.E.K.K.A
Fireball
Cannon Hog Rider Skeleton Army
Poison
Bats Cannon Skeleton Army
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Cannon Skeleton Army Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Cannon

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Cannon
Valkyrie
Bats Hog Rider P.E.K.K.A
Hog Rider
Bats Arrows Valkyrie
Skeleton Army
P.E.K.K.A
Arrows Bats Valkyrie

Defense Synergies 1 11

Skeletons
Cannon Bats P.E.K.K.A
Bats
Skeletons Cannon Valkyrie P.E.K.K.A
Arrows
Cannon Valkyrie P.E.K.K.A
Cannon
Skeletons Bats Arrows Valkyrie Skeleton Army
Valkyrie
Bats Arrows Cannon P.E.K.K.A
Hog Rider
Skeleton Army
Cannon
P.E.K.K.A
Skeletons Bats Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
Skeleton Army P.E.K.K.A Skeletons Bats Cannon Valkyrie
Cannon Skeleton Army P.E.K.K.A Skeletons Bats Valkyrie
Cannon Skeleton Army P.E.K.K.A Skeletons Bats Valkyrie
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Skeletons Bats Cannon Valkyrie
Bats Arrows Cannon
Arrows Cannon Valkyrie P.E.K.K.A
Cannon P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Cannon Valkyrie
Bats Valkyrie Skeleton Army Skeletons Arrows Cannon
Arrows Bats
Cannon Skeleton Army P.E.K.K.A Skeletons Bats Valkyrie
Valkyrie Skeleton Army Bats Arrows Cannon P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon P.E.K.K.A
Skeletons Bats Arrows Cannon Valkyrie Skeleton Army P.E.K.K.A
Arrows Cannon Valkyrie Bats Skeleton Army
Arrows Valkyrie Bats Cannon
P.E.K.K.A Cannon
Valkyrie Skeleton Army Bats Arrows Cannon P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Skeletons P.E.K.K.A
Arrows Valkyrie
Skeleton Army P.E.K.K.A Skeletons Bats Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Skeletons Cannon Valkyrie Skeleton Army
Arrows Skeletons Bats
Skeleton Army P.E.K.K.A Skeletons Bats Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Skeletons Bats Valkyrie Skeleton Army
P.E.K.K.A Skeletons Cannon Skeleton Army
P.E.K.K.A Bats Valkyrie
Skeleton Army P.E.K.K.A Arrows Valkyrie
Skeleton Army P.E.K.K.A Skeletons Cannon Valkyrie
Cannon Valkyrie Skeleton Army
Skeleton Army Skeletons Bats Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Cannon P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats
Arrows
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Bats Arrows
Bats
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Skeleton Army
Arrows
Arrows
Valkyrie
Arrows
Arrows
P.E.K.K.A
Bats
Bats
P.E.K.K.A

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