My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Cannon Witch
Zap
Skeletons Bats Cannon Witch
Barbarian Barrel
Skeletons Cannon Valkyrie Witch
The Log
Skeletons Cannon Witch
Earthquake
Skeletons Cannon Witch
Arrows
Skeletons Bats Witch
Royal Delivery
Skeletons Bats Valkyrie Witch
Fireball
Cannon Witch
Poison
Bats Cannon Witch
Lightning
Cannon Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Arrows Cannon Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Arrows

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Mega Knight Rage
Arrows
Mega Knight
Cannon
Valkyrie
Bats Witch
Rage
Witch Bats
Witch
Rage Valkyrie Mega Knight
Mega Knight
Bats Arrows Witch

Defense Synergies 2 11

Skeletons
Cannon Bats Witch
Bats
Skeletons Cannon Valkyrie Mega Knight
Arrows
Mega Knight Cannon Valkyrie
Cannon
Skeletons Bats Arrows Valkyrie Witch
Valkyrie
Bats Arrows Cannon Witch
Rage
Witch
Skeletons Cannon Valkyrie Mega Knight
Mega Knight
Arrows Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
Skeletons Bats Cannon Valkyrie Witch Mega Knight
Cannon Witch Mega Knight Skeletons Bats Valkyrie
Cannon Witch Skeletons Bats Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Skeletons Bats Cannon Valkyrie Mega Knight
Bats Arrows Cannon Witch
Arrows Cannon Valkyrie Mega Knight
Cannon Witch Skeletons
Skeletons Cannon Valkyrie Mega Knight
Bats Valkyrie Witch Skeletons Arrows Cannon Mega Knight
Arrows Bats Witch
Cannon Mega Knight Skeletons Bats Valkyrie Witch
Valkyrie Mega Knight Bats Arrows Cannon Witch
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Skeletons Bats Arrows Cannon Valkyrie Witch
Arrows Cannon Valkyrie Mega Knight Bats Witch
Arrows Valkyrie Witch Bats Cannon Mega Knight
Cannon
Valkyrie Mega Knight Bats Arrows Cannon Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Witch
Arrows Valkyrie Mega Knight
Mega Knight Skeletons Bats Valkyrie Witch
Valkyrie Mega Knight Bats
Skeletons Cannon Valkyrie Witch Mega Knight
Arrows Skeletons Bats Witch
Skeletons Bats Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Skeletons Bats Valkyrie Witch
Witch Skeletons Cannon
Mega Knight Bats Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Skeletons Cannon Valkyrie Witch
Cannon Valkyrie Witch Mega Knight
Witch Skeletons Bats Valkyrie
Bats Arrows Valkyrie Mega Knight Cannon Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Bats Arrows Witch
Bats Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Witch
Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Bats Witch
Bats Witch
Witch Mega Knight
Mega Knight

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