My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Goblin Curse
Giant Snowball
Skeletons Bats Dart Goblin Hog Rider Goblin Curse
Zap
Skeletons Bats Dart Goblin Goblin Curse
Barbarian Barrel
Skeletons Dart Goblin Wizard Goblin Curse
The Log
Skeletons Dart Goblin Hog Rider Goblin Curse
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats Dart Goblin Goblin Curse
Royal Delivery
Skeletons Bats Dart Goblin Hog Rider Wizard
Fireball
Dart Goblin Hog Rider Wizard
Poison
Bats Dart Goblin Wizard Goblin Curse
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Curse Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Curse Arrows Dart Goblin Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Goblin Curse Arrows

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight
Arrows
Hog Rider Goblin Curse Mega Knight
Dart Goblin
Hog Rider Mega Knight
Hog Rider
Bats Arrows Dart Goblin Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Curse
Arrows
Mega Knight
Bats Arrows Dart Goblin Hog Rider Wizard

Defense Synergies 2 6

Skeletons
Dart Goblin Bats Wizard
Bats
Skeletons Dart Goblin Mega Knight
Arrows
Mega Knight
Dart Goblin
Skeletons Bats Mega Knight
Hog Rider
Wizard
Skeletons Mega Knight
Goblin Curse
Mega Knight
Arrows Bats Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Skeletons Bats Dart Goblin Goblin Curse Mega Knight
Mega Knight Skeletons Bats Dart Goblin Goblin Curse
Skeletons Bats Dart Goblin Goblin Curse Mega Knight
Arrows Mega Knight
Arrows Skeletons Bats Dart Goblin Mega Knight
Bats Dart Goblin Arrows Wizard Goblin Curse
Arrows Dart Goblin Mega Knight
Skeletons Goblin Curse
Skeletons Dart Goblin Mega Knight
Bats Dart Goblin Goblin Curse Skeletons Arrows Wizard Mega Knight
Arrows Bats Dart Goblin Wizard Goblin Curse
Mega Knight Skeletons Bats Wizard Goblin Curse
Wizard Mega Knight Bats Arrows Dart Goblin Goblin Curse
Goblin Curse Mega Knight
Goblin Curse Mega Knight
Wizard Mega Knight Skeletons Bats Arrows
Arrows Mega Knight Bats Dart Goblin Wizard
Arrows Wizard Bats Dart Goblin Goblin Curse Mega Knight
Dart Goblin Goblin Curse
Wizard Mega Knight Bats Arrows Dart Goblin Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Wizard Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats
Skeletons Goblin Curse Mega Knight
Arrows Wizard Skeletons Bats Dart Goblin Goblin Curse
Skeletons Bats Dart Goblin
Mega Knight Goblin Curse
Mega Knight Skeletons Bats
Skeletons Dart Goblin Goblin Curse
Mega Knight Bats Dart Goblin
Mega Knight Arrows
Mega Knight Skeletons Wizard Goblin Curse
Wizard Dart Goblin Goblin Curse Mega Knight
Skeletons Bats Dart Goblin
Bats Arrows Mega Knight Dart Goblin Wizard Goblin Curse
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Arrows Goblin Curse Mega Knight
Arrows Wizard Bats Dart Goblin Goblin Curse
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Goblin Curse
Arrows Dart Goblin Wizard
Bats
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Goblin Curse
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows
Bats
Arrows Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard Goblin Curse Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Goblin Curse Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows Wizard Mega Knight
Arrows Dart Goblin Goblin Curse
Bats Arrows Dart Goblin Wizard Goblin Curse
Bats Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard Goblin Curse
Bats Dart Goblin
Arrows Dart Goblin Wizard Goblin Curse
Arrows
Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Wizard Mega Knight

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