My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Musketeer
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Musketeer Bomb Tower
The Log
Skeletons Mini P.E.K.K.A Musketeer
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Musketeer
Fireball
Musketeer Bomb Tower
Poison
Bats Musketeer Bomb Tower
Lightning
Mini P.E.K.K.A Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Bomb Tower Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Earthquake Mini P.E.K.K.A Musketeer Bomb Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Earthquake

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mini P.E.K.K.A
Arrows
Earthquake Mini P.E.K.K.A
Earthquake
Arrows Mini P.E.K.K.A Electro Giant
Mini P.E.K.K.A
Bats Arrows Earthquake Musketeer Electro Giant
Musketeer
Mini P.E.K.K.A
Bomb Tower
Electro Giant
Earthquake Mini P.E.K.K.A

Defense Synergies 1 16

Skeletons
Musketeer Bats Earthquake Mini P.E.K.K.A Bomb Tower
Bats
Skeletons Earthquake Mini P.E.K.K.A Musketeer Bomb Tower
Arrows
Mini P.E.K.K.A Bomb Tower
Earthquake
Skeletons Bats Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Skeletons Bats Arrows Earthquake Musketeer Bomb Tower Electro Giant
Musketeer
Skeletons Bats Mini P.E.K.K.A Bomb Tower
Bomb Tower
Skeletons Bats Arrows Earthquake Mini P.E.K.K.A Musketeer
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer
Mini P.E.K.K.A Bomb Tower Skeletons Bats Musketeer
Mini P.E.K.K.A Bomb Tower Skeletons Bats Musketeer
Mini P.E.K.K.A Bomb Tower Skeletons Bats Musketeer
Arrows Earthquake Mini P.E.K.K.A Bomb Tower
Arrows Skeletons Bats Earthquake Musketeer Bomb Tower
Bats Musketeer Arrows Bomb Tower
Earthquake Arrows Musketeer Bomb Tower Electro Giant
Mini P.E.K.K.A Skeletons Musketeer Bomb Tower
Skeletons Mini P.E.K.K.A Musketeer
Bats Skeletons Arrows Earthquake Musketeer Bomb Tower Electro Giant
Arrows Musketeer Bats
Mini P.E.K.K.A Bomb Tower Skeletons Bats Earthquake Musketeer
Bomb Tower Bats Arrows Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Bomb Tower
Bomb Tower Mini P.E.K.K.A Electro Giant
Bomb Tower Skeletons Bats Arrows Mini P.E.K.K.A Musketeer
Arrows Bomb Tower Bats Musketeer
Arrows Earthquake Bomb Tower Bats Musketeer
Mini P.E.K.K.A Musketeer Bomb Tower
Bats Arrows Earthquake Mini P.E.K.K.A Musketeer Bomb Tower Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Electro Giant
Arrows Mini P.E.K.K.A Musketeer Bomb Tower
Skeletons Bats Mini P.E.K.K.A Musketeer Bomb Tower
Mini P.E.K.K.A Bats Musketeer
Skeletons Mini P.E.K.K.A Musketeer
Arrows Electro Giant Skeletons Bats Musketeer Bomb Tower
Mini P.E.K.K.A Skeletons Bats Musketeer Bomb Tower
Mini P.E.K.K.A Bomb Tower
Skeletons Bats Mini P.E.K.K.A Bomb Tower
Skeletons Musketeer
Bats Mini P.E.K.K.A Musketeer Bomb Tower
Arrows Electro Giant
Mini P.E.K.K.A Skeletons Bomb Tower
Musketeer Bomb Tower Electro Giant
Electro Giant Skeletons Bats Mini P.E.K.K.A Musketeer Bomb Tower
Bats Arrows Earthquake Mini P.E.K.K.A Musketeer Bomb Tower Electro Giant
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer
Arrows Musketeer
Earthquake Arrows
Earthquake Arrows Musketeer
Arrows Earthquake
Arrows Electro Giant Bats Musketeer
Arrows Earthquake Musketeer
Arrows Earthquake
Arrows
Bats Mini P.E.K.K.A Musketeer
Arrows Earthquake Musketeer
Arrows Musketeer
Earthquake Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake
Bats Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A Musketeer
Arrows Earthquake Electro Giant
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake Electro Giant
Arrows Earthquake Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Arrows Musketeer Electro Giant
Bats Musketeer Electro Giant
Mini P.E.K.K.A
Arrows Earthquake Musketeer
Arrows
Arrows Earthquake
Earthquake Bats Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Earthquake Musketeer
Arrows Electro Giant
Musketeer
Electro Giant Bats Musketeer
Bats Musketeer
Musketeer Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: