My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Golem Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elixir Golem Balloon
Giant Snowball
Skeletons Bats Baby Dragon Witch Balloon
Zap
Skeletons Bats Inferno Tower Witch Balloon
Barbarian Barrel
Skeletons Elixir Golem Inferno Tower Witch
The Log
Skeletons Elixir Golem Witch
Earthquake
Skeletons Elixir Golem Inferno Tower Witch
Arrows
Skeletons Bats Witch
Royal Delivery
Skeletons Bats Elixir Golem Baby Dragon Witch Balloon
Fireball
Elixir Golem Inferno Tower Baby Dragon Witch Balloon
Poison
Bats Elixir Golem Inferno Tower Witch Balloon
Lightning
Inferno Tower Baby Dragon Witch Balloon
Rocket
Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Elixir Golem Baby Dragon Inferno Tower Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Elixir Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Elixir Golem Baby Dragon
Arrows
Balloon Elixir Golem
Elixir Golem
Bats Arrows Baby Dragon Witch Balloon
Inferno Tower
Baby Dragon
Bats Elixir Golem Witch Balloon
Witch
Elixir Golem Baby Dragon
Balloon
Bats Arrows Elixir Golem Baby Dragon

Defense Synergies 0 9

Skeletons
Bats Inferno Tower Baby Dragon Witch
Bats
Skeletons Inferno Tower Baby Dragon
Arrows
Inferno Tower
Elixir Golem
Inferno Tower
Skeletons Bats Arrows Baby Dragon
Baby Dragon
Skeletons Bats Inferno Tower Witch
Witch
Skeletons Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon
Inferno Tower Skeletons Bats Witch
Inferno Tower Witch Skeletons Bats
Inferno Tower Witch Skeletons Bats
Arrows
Arrows Skeletons Bats Baby Dragon
Bats Inferno Tower Arrows Baby Dragon Witch
Arrows Inferno Tower Baby Dragon
Inferno Tower Witch Skeletons
Skeletons Inferno Tower
Bats Witch Skeletons Arrows Baby Dragon
Arrows Inferno Tower Bats Baby Dragon Witch
Inferno Tower Skeletons Bats Witch
Bats Arrows Baby Dragon Witch
Inferno Tower
Inferno Tower
Skeletons Bats Arrows Inferno Tower Witch
Arrows Bats Baby Dragon Witch
Arrows Baby Dragon Witch Bats
Inferno Tower
Bats Arrows Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower Witch
Arrows Baby Dragon
Skeletons Bats Inferno Tower Witch
Bats Inferno Tower
Inferno Tower Skeletons Witch
Arrows Skeletons Bats Baby Dragon Witch
Skeletons Bats Inferno Tower Witch
Inferno Tower
Skeletons Bats Inferno Tower Baby Dragon Witch
Inferno Tower Witch Skeletons
Bats Inferno Tower Witch
Arrows
Skeletons Inferno Tower Witch
Baby Dragon Witch
Inferno Tower Witch Skeletons Bats Baby Dragon
Bats Arrows Inferno Tower Baby Dragon Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Bats Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats
Arrows Baby Dragon
Arrows Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Bats Arrows Baby Dragon Witch
Bats Witch
Arrows
Arrows
Arrows
Bats Witch
Arrows Baby Dragon Witch
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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