My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Elixir Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elixir Golem Night Witch Skeleton King
Giant Snowball
Skeletons Bats Night Witch Skeleton King
Zap
Skeletons Bats Firecracker Night Witch Skeleton King
Barbarian Barrel
Skeletons Firecracker Elixir Golem Night Witch Skeleton King
The Log
Skeletons Firecracker Elixir Golem Skeleton King
Earthquake
Skeletons Firecracker Elixir Golem Skeleton King
Arrows
Skeletons Bats Firecracker Night Witch Skeleton King
Royal Delivery
Skeletons Bats Firecracker Elixir Golem Night Witch Skeleton King
Fireball
Firecracker Elixir Golem Night Witch Skeleton King
Poison
Bats Firecracker Elixir Golem Night Witch Skeleton King
Lightning
Night Witch Skeleton King
Rocket
Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Rage Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Arrows Firecracker Elixir Golem Night Witch Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Elixir Golem Rage Skeleton King
Arrows
Elixir Golem Night Witch
Firecracker
Elixir Golem Bats
Elixir Golem
Firecracker Rage Night Witch Bats Arrows
Rage
Elixir Golem Bats Night Witch
Night Witch
Elixir Golem Arrows Rage Skeleton King
Skeleton King
Bats Night Witch

Defense Synergies 0 6

Skeletons
Bats Firecracker Night Witch
Bats
Skeletons Firecracker Skeleton King
Arrows
Firecracker
Skeletons Bats Night Witch
Elixir Golem
Rage
Night Witch
Skeletons Firecracker
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Bats Firecracker Night Witch
Skeletons Bats Night Witch
Night Witch Skeletons Bats Firecracker Skeleton King
Arrows Firecracker
Arrows Skeletons Bats Firecracker Night Witch
Bats Arrows Firecracker Night Witch
Arrows
Skeletons Night Witch Skeleton King
Skeletons Firecracker Night Witch
Bats Skeletons Arrows Firecracker Night Witch Skeleton King
Arrows Bats Firecracker Night Witch
Night Witch Skeletons Bats
Bats Arrows Firecracker Night Witch Skeleton King
Skeleton King
Skeletons Bats Arrows Firecracker Night Witch
Arrows Bats Firecracker Night Witch
Arrows Bats Firecracker
Bats Arrows Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Firecracker
Skeletons Bats
Bats Night Witch
Skeletons Night Witch
Arrows Firecracker Skeletons Bats
Skeletons Bats Night Witch
Skeletons Bats Firecracker
Skeletons
Bats
Arrows
Skeletons Night Witch Skeleton King
Firecracker
Skeletons Bats Firecracker Night Witch Skeleton King
Bats Arrows Firecracker Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Night Witch
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Night Witch
Arrows Firecracker
Arrows Firecracker
Night Witch
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Night Witch
Bats Firecracker
Night Witch
Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Bats Night Witch
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker Skeleton King
Arrows
Firecracker
Bats Firecracker Skeleton King
Firecracker Bats
Firecracker
Firecracker

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