My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker P.E.K.K.A Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Princess
Zap
Skeletons Bats Firecracker Princess
Barbarian Barrel
Skeletons Firecracker Princess
The Log
Skeletons Firecracker Princess
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker Princess
Royal Delivery
Skeletons Bats Firecracker P.E.K.K.A Princess
Fireball
Firecracker Princess
Poison
Bats Firecracker Princess
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Princess Fireball Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Firecracker
Bats P.E.K.K.A Princess
Fireball
Arrows Princess
P.E.K.K.A
Arrows Bats Firecracker Princess
Princess
Firecracker Fireball P.E.K.K.A
Goblinstein

Defense Synergies 0 12

Skeletons
Bats Firecracker P.E.K.K.A Princess
Bats
Skeletons Firecracker P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Firecracker
Skeletons Bats P.E.K.K.A Princess
Fireball
Arrows Princess
P.E.K.K.A
Skeletons Bats Arrows Firecracker Princess
Princess
Skeletons Firecracker Fireball P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
P.E.K.K.A Skeletons Bats Firecracker
P.E.K.K.A Skeletons Bats
P.E.K.K.A Skeletons Bats Firecracker
Arrows Firecracker Fireball P.E.K.K.A Princess
Arrows Fireball Skeletons Bats Firecracker
Bats Arrows Firecracker Fireball Princess
Arrows Fireball P.E.K.K.A
P.E.K.K.A Skeletons Princess
Skeletons Firecracker
Bats Skeletons Arrows Firecracker Fireball Princess
Arrows Bats Firecracker Fireball Princess
P.E.K.K.A Skeletons Bats Fireball
Fireball Bats Arrows Firecracker P.E.K.K.A Princess
P.E.K.K.A
Fireball P.E.K.K.A
Skeletons Bats Arrows Firecracker Fireball P.E.K.K.A
Arrows Fireball Bats Firecracker
Arrows Bats Firecracker Fireball Princess
P.E.K.K.A
Bats Arrows Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A
Fireball Arrows Firecracker
P.E.K.K.A Skeletons Bats
P.E.K.K.A Bats Fireball
P.E.K.K.A Skeletons
Arrows Firecracker Fireball Skeletons Bats Princess
P.E.K.K.A Skeletons Bats Fireball
P.E.K.K.A
P.E.K.K.A Skeletons Bats Firecracker Fireball
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Arrows Fireball
P.E.K.K.A Skeletons Fireball
Firecracker Fireball Princess
Skeletons Bats Firecracker Fireball P.E.K.K.A
Bats Arrows Firecracker Fireball P.E.K.K.A Princess
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Firecracker
Arrows Firecracker Fireball Princess
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats Princess
Arrows Firecracker Princess
Arrows Fireball Firecracker Princess
Arrows Fireball Firecracker
Bats Fireball
Firecracker Arrows Fireball Princess
Fireball Arrows Firecracker Princess
Firecracker Fireball Princess
Arrows Firecracker Fireball Princess
Princess Arrows Firecracker Fireball
Arrows Firecracker Fireball Princess
Arrows Firecracker Fireball Princess
Arrows Fireball
Bats
Arrows Firecracker Fireball Princess
Arrows Firecracker Fireball Princess
Fireball
Arrows Fireball Princess
Arrows Fireball
Arrows Firecracker Fireball Princess
Arrows Firecracker Fireball Princess
Fireball Arrows Princess
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball Princess
Bats Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball Princess
P.E.K.K.A
Arrows Firecracker Fireball Princess
Bats Fireball Princess
Fireball Arrows Firecracker Princess
Arrows Fireball
Fireball Firecracker Princess
Arrows Firecracker Fireball Princess
Arrows Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball Princess
Firecracker Bats Fireball Princess
Firecracker Fireball Princess
P.E.K.K.A
Fireball Firecracker

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