My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Goblin Demolisher Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Demolisher Guards
Giant Snowball
Skeletons Bats Guards Baby Dragon
Zap
Skeletons Bats Firecracker Guards
Barbarian Barrel
Skeletons Firecracker Guards
The Log
Skeletons Firecracker Goblin Demolisher Guards
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Bats Firecracker Guards
Royal Delivery
Skeletons Bats Firecracker Goblin Demolisher Guards Baby Dragon
Fireball
Firecracker Baby Dragon
Poison
Bats Firecracker Guards
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Demolisher Guards Baby Dragon Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Guards Goblin Demolisher Baby Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Baby Dragon
Arrows
Firecracker
Bats Baby Dragon
Goblin Demolisher
Guards
Baby Dragon
Bats Firecracker Electro Giant
Electro Giant
Baby Dragon

Defense Synergies 0 8

Skeletons
Bats Firecracker Baby Dragon
Bats
Skeletons Firecracker Baby Dragon
Arrows
Firecracker
Skeletons Bats Guards Baby Dragon
Goblin Demolisher
Guards
Firecracker Baby Dragon
Baby Dragon
Skeletons Bats Firecracker Guards
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Skeletons Bats Firecracker
Skeletons Bats
Skeletons Bats Firecracker Guards
Arrows Firecracker
Arrows Skeletons Bats Firecracker Guards Baby Dragon
Bats Arrows Firecracker Baby Dragon
Arrows Baby Dragon Electro Giant
Skeletons
Guards Skeletons Firecracker
Bats Guards Skeletons Arrows Firecracker Baby Dragon Electro Giant
Arrows Bats Firecracker Baby Dragon
Skeletons Bats Guards
Bats Arrows Firecracker Guards Baby Dragon
Electro Giant
Skeletons Bats Arrows Firecracker
Arrows Bats Firecracker Guards Baby Dragon
Arrows Baby Dragon Bats Firecracker Guards
Bats Arrows Firecracker Guards Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Electro Giant
Arrows Firecracker Baby Dragon
Guards Skeletons Bats
Guards Bats
Skeletons Guards
Arrows Firecracker Electro Giant Skeletons Bats Baby Dragon
Guards Skeletons Bats
Skeletons Bats Firecracker Baby Dragon
Skeletons Guards
Bats Guards
Arrows Guards Electro Giant
Skeletons Guards
Firecracker Baby Dragon Electro Giant
Guards Electro Giant Skeletons Bats Firecracker Baby Dragon
Bats Arrows Firecracker Baby Dragon Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Guards
Arrows Firecracker Baby Dragon
Arrows Firecracker Electro Giant Bats Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Bats Guards
Firecracker Arrows
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Bats
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Electro Giant
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Firecracker Electro Giant Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Bats Arrows Firecracker Baby Dragon Electro Giant
Bats Firecracker Guards Electro Giant
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Guards
Arrows Firecracker Baby Dragon
Arrows
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Electro Giant
Firecracker
Electro Giant Bats Firecracker Guards Baby Dragon
Firecracker Bats
Firecracker Baby Dragon Electro Giant

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