My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Guards Fisherman Phoenix
Giant Snowball
Skeletons Bats Guards Fisherman
Zap
Skeletons Bats Firecracker Guards Fisherman
Barbarian Barrel
Skeletons Firecracker Guards
The Log
Skeletons Firecracker Guards Fisherman
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Bats Firecracker Guards
Royal Delivery
Skeletons Bats Firecracker Guards Fisherman
Fireball
Firecracker Fisherman
Poison
Bats Firecracker Guards Fisherman Phoenix
Lightning
Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Guards Void Fisherman Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Fisherman
Arrows
Void Phoenix
Firecracker
Bats Fisherman
Guards
Void
Arrows
Fisherman
Bats Firecracker
Phoenix
Arrows

Defense Synergies 2 9

Skeletons
Fisherman Bats Firecracker Phoenix
Bats
Skeletons Firecracker Fisherman
Arrows
Void Phoenix
Firecracker
Skeletons Bats Guards Fisherman
Guards
Fisherman Firecracker
Void
Arrows
Fisherman
Skeletons Guards Bats Firecracker
Phoenix
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Skeletons Bats Firecracker Fisherman Phoenix
Fisherman Skeletons Bats Void
Skeletons Bats Firecracker Guards Fisherman Phoenix
Arrows Firecracker
Arrows Skeletons Bats Firecracker Guards
Bats Arrows Firecracker Void Phoenix
Arrows Void Phoenix
Skeletons Fisherman Phoenix
Guards Skeletons Firecracker Fisherman Phoenix
Bats Guards Skeletons Arrows Firecracker Fisherman
Arrows Bats Firecracker Phoenix
Skeletons Bats Guards
Bats Arrows Firecracker Guards
Phoenix
Fisherman
Skeletons Bats Arrows Firecracker Fisherman
Arrows Bats Firecracker Guards Fisherman
Arrows Bats Firecracker Guards Fisherman
Fisherman Phoenix
Bats Arrows Firecracker Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Void Fisherman
Void Arrows Firecracker Fisherman Phoenix
Guards Skeletons Bats Fisherman
Guards Bats Fisherman Phoenix
Skeletons Guards Fisherman Phoenix
Arrows Firecracker Skeletons Bats
Guards Skeletons Bats Void Phoenix
Fisherman Phoenix
Void Skeletons Bats Firecracker Phoenix
Skeletons Guards Phoenix
Bats Guards Phoenix
Arrows Guards Void Phoenix
Skeletons Guards
Firecracker
Guards Phoenix Skeletons Bats Firecracker Fisherman
Bats Arrows Firecracker Phoenix
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Guards
Arrows Firecracker Void Fisherman
Arrows Void
Arrows Firecracker Guards Void
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker Fisherman
Bats Guards Void Fisherman
Firecracker Void Arrows Fisherman
Void Arrows Firecracker
Firecracker Void Fisherman
Arrows Firecracker Void Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Fisherman
Void Arrows Firecracker Fisherman
Arrows Firecracker
Void
Arrows Void
Void Fisherman
Arrows Void
Arrows Firecracker
Fisherman
Arrows Firecracker Void Fisherman
Void Arrows Fisherman
Void Arrows Firecracker Fisherman
Bats Arrows Firecracker
Bats Firecracker Guards Void
Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Bats Guards Void
Arrows Firecracker
Arrows
Void Firecracker
Arrows Firecracker
Void Arrows
Firecracker
Bats Firecracker Guards
Firecracker Bats Void
Void Firecracker

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