My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Bowler X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker Inferno Tower X-Bow
Barbarian Barrel
Skeletons Firecracker Inferno Tower X-Bow
The Log
Skeletons Firecracker X-Bow
Earthquake
Skeletons Firecracker Inferno Tower X-Bow
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Bowler
Fireball
Firecracker Inferno Tower Bowler X-Bow
Poison
Bats Firecracker Inferno Tower X-Bow
Lightning
Inferno Tower Bowler X-Bow
Rocket
Inferno Tower Bowler X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Firecracker Inferno Tower Bowler X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Bowler X-Bow
Arrows
Bowler X-Bow
Firecracker
Bats Bowler X-Bow
Inferno Tower
Bowler
Bats Arrows Firecracker The Log
X-Bow
The Log Bats Arrows Firecracker
The Log
X-Bow Bowler

Defense Synergies 5 15

Skeletons
X-Bow Bats Firecracker Inferno Tower Bowler The Log
Bats
Skeletons Firecracker Inferno Tower Bowler X-Bow The Log
Arrows
Inferno Tower Bowler
Firecracker
The Log Skeletons Bats Inferno Tower X-Bow
Inferno Tower
The Log Skeletons Bats Arrows Firecracker X-Bow
Bowler
The Log Skeletons Bats Arrows
X-Bow
Skeletons The Log Bats Firecracker Inferno Tower
The Log
Firecracker Inferno Tower Bowler X-Bow Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Inferno Tower X-Bow The Log
Inferno Tower Skeletons Bats Firecracker X-Bow The Log
Inferno Tower Bowler Skeletons Bats
Inferno Tower Skeletons Bats Firecracker Bowler
Arrows Firecracker Bowler X-Bow The Log
Arrows Bowler The Log Skeletons Bats Firecracker X-Bow
Bats Inferno Tower Arrows Firecracker X-Bow
Bowler Arrows Inferno Tower X-Bow The Log
Inferno Tower Skeletons X-Bow
Skeletons Firecracker Inferno Tower Bowler
Bats Skeletons Arrows Firecracker Bowler X-Bow The Log
Arrows Inferno Tower Bats Firecracker
Inferno Tower Bowler Skeletons Bats X-Bow The Log
Bowler Bats Arrows Firecracker X-Bow The Log
Inferno Tower X-Bow
Inferno Tower Bowler X-Bow The Log
Skeletons Bats Arrows Firecracker Inferno Tower Bowler X-Bow
Arrows Bats Firecracker Bowler X-Bow The Log
Arrows The Log Bats Firecracker Bowler
Inferno Tower
Bowler Bats Arrows Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower Bowler X-Bow
Arrows Firecracker Bowler X-Bow The Log
Skeletons Bats Inferno Tower Bowler The Log
Bowler Bats Inferno Tower X-Bow The Log
Inferno Tower Skeletons Bowler
Arrows Firecracker Skeletons Bats
Skeletons Bats Inferno Tower Bowler
Inferno Tower
Skeletons Bats Firecracker Inferno Tower X-Bow The Log
Inferno Tower Skeletons
Bats Inferno Tower Bowler
Arrows Bowler The Log
Bowler Skeletons Inferno Tower
Firecracker Bowler
Inferno Tower Skeletons Bats Firecracker Bowler X-Bow The Log
Bats Arrows Bowler Firecracker Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker X-Bow The Log
Arrows Firecracker Bowler X-Bow The Log
Arrows X-Bow The Log
Arrows Firecracker The Log
Arrows Firecracker Bowler The Log
Arrows Firecracker Bats
Arrows Firecracker Bowler The Log
Arrows X-Bow The Log Firecracker Bowler
Arrows The Log Firecracker X-Bow
Bats Bowler X-Bow
Firecracker Arrows Bowler X-Bow The Log
Arrows Firecracker
Firecracker Bowler The Log
Arrows Firecracker X-Bow
Arrows Firecracker X-Bow The Log
X-Bow Arrows Firecracker Bowler The Log
Arrows Firecracker Bowler X-Bow The Log
Arrows
Bats
Arrows Firecracker Bowler X-Bow The Log
Arrows Firecracker Bowler X-Bow The Log
Bowler X-Bow The Log
Arrows
Bowler X-Bow The Log
Arrows X-Bow The Log
Arrows Firecracker The Log Bowler
Arrows Firecracker X-Bow The Log Bowler
Arrows Bowler X-Bow The Log
Arrows Firecracker X-Bow The Log
Bats Arrows Firecracker X-Bow
Bats Firecracker
Bowler
Arrows X-Bow The Log
Arrows Firecracker
Arrows Firecracker Bowler The Log
Bats X-Bow
Arrows Firecracker
Arrows The Log
Firecracker Bowler
Arrows The Log Firecracker Bowler
Arrows
Firecracker
Bats Firecracker Bowler The Log
Firecracker Bats
Firecracker Bowler X-Bow The Log

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