My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker Royal Giant
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Tornado Mini P.E.K.K.A Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Hog Rider Firecracker Mini P.E.K.K.A
Arrows
Royal Giant Hog Rider Mini P.E.K.K.A
Firecracker
Royal Giant Hog Rider Bats Mini P.E.K.K.A Tornado
Royal Giant
Bats Arrows Firecracker Hog Rider Tornado
Mini P.E.K.K.A
Bats Arrows Firecracker Hog Rider Tornado
Hog Rider
Bats Arrows Firecracker Royal Giant Mini P.E.K.K.A Tornado
Tornado
Firecracker Royal Giant Mini P.E.K.K.A Hog Rider

Defense Synergies 0 11

Skeletons
Bats Firecracker Mini P.E.K.K.A Tornado
Bats
Skeletons Firecracker Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Tornado
Firecracker
Skeletons Bats Mini P.E.K.K.A Tornado
Royal Giant
Mini P.E.K.K.A
Skeletons Bats Arrows Firecracker Tornado
Hog Rider
Tornado
Skeletons Arrows Firecracker Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeletons Bats Firecracker
Mini P.E.K.K.A Tornado Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Firecracker
Arrows Firecracker Mini P.E.K.K.A Tornado
Arrows Tornado Skeletons Bats Firecracker
Bats Tornado Arrows Firecracker
Arrows
Mini P.E.K.K.A Skeletons Tornado
Tornado Skeletons Firecracker Mini P.E.K.K.A
Bats Skeletons Arrows Firecracker Tornado
Arrows Bats Firecracker Tornado
Mini P.E.K.K.A Skeletons Bats
Bats Arrows Firecracker Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A
Skeletons Bats Arrows Firecracker Mini P.E.K.K.A Tornado
Arrows Bats Firecracker Tornado
Arrows Tornado Bats Firecracker
Mini P.E.K.K.A Tornado
Bats Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Arrows Firecracker Mini P.E.K.K.A
Skeletons Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Tornado
Skeletons Mini P.E.K.K.A
Arrows Firecracker Skeletons Bats Tornado
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A
Skeletons Bats Firecracker Mini P.E.K.K.A Tornado
Skeletons
Bats Mini P.E.K.K.A
Arrows Tornado
Mini P.E.K.K.A Skeletons
Firecracker
Skeletons Bats Firecracker Mini P.E.K.K.A Tornado
Bats Arrows Firecracker Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Bats Mini P.E.K.K.A Tornado
Firecracker Arrows Tornado
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Bats Arrows Firecracker Tornado
Bats Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker Tornado
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows Tornado
Firecracker
Bats Firecracker Tornado
Firecracker Bats Tornado
Firecracker Tornado
Firecracker

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