My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker Tesla
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Tesla Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Firecracker
Arrows
Fireball Hog Rider Mega Knight
Firecracker
Hog Rider Bats Mega Knight
Tesla
Fireball
Arrows Hog Rider Mega Knight
Hog Rider
Bats Arrows Firecracker Fireball Mega Knight
Mega Knight
Bats Arrows Firecracker Fireball Hog Rider

Defense Synergies 2 11

Skeletons
Tesla Bats Firecracker
Bats
Skeletons Firecracker Tesla Mega Knight
Arrows
Mega Knight Tesla Fireball
Firecracker
Skeletons Bats Tesla Mega Knight
Tesla
Skeletons Bats Arrows Firecracker Fireball
Fireball
Arrows Tesla Mega Knight
Hog Rider
Mega Knight
Arrows Bats Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball
Skeletons Bats Firecracker Tesla Mega Knight
Tesla Mega Knight Skeletons Bats
Tesla Skeletons Bats Firecracker Mega Knight
Arrows Firecracker Fireball Mega Knight
Arrows Fireball Skeletons Bats Firecracker Tesla Mega Knight
Bats Tesla Arrows Firecracker Fireball
Arrows Tesla Fireball Mega Knight
Tesla Skeletons
Skeletons Firecracker Tesla Mega Knight
Bats Skeletons Arrows Firecracker Tesla Fireball Mega Knight
Arrows Tesla Bats Firecracker Fireball
Tesla Mega Knight Skeletons Bats Fireball
Fireball Mega Knight Bats Arrows Firecracker Tesla
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Skeletons Bats Arrows Firecracker Fireball
Arrows Tesla Fireball Mega Knight Bats Firecracker
Arrows Bats Firecracker Tesla Fireball Mega Knight
Tesla
Mega Knight Bats Arrows Firecracker Tesla Fireball
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Fireball
Fireball Arrows Firecracker Tesla Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats Tesla Fireball
Skeletons Tesla Mega Knight
Arrows Firecracker Fireball Skeletons Bats Tesla
Skeletons Bats Tesla Fireball
Mega Knight Tesla
Mega Knight Skeletons Bats Firecracker Fireball
Skeletons Tesla
Mega Knight Bats Tesla
Mega Knight Arrows Fireball
Mega Knight Skeletons Tesla Fireball
Firecracker Tesla Fireball Mega Knight
Tesla Skeletons Bats Firecracker Fireball
Bats Arrows Mega Knight Firecracker Tesla Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Bats
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Fireball
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Bats
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball
Fireball Arrows Mega Knight
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball
Bats Firecracker Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball
Bats Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Mega Knight
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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