My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tombstone Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Sparky
Giant Snowball
Skeletons Bats Tombstone
Zap
Skeletons Bats Firecracker Tombstone Sparky
Barbarian Barrel
Skeletons Firecracker Tombstone Sparky
The Log
Skeletons Firecracker Tombstone Mini P.E.K.K.A Sparky
Earthquake
Skeletons Firecracker Tombstone
Arrows
Skeletons Bats Firecracker Tombstone
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Sparky
Fireball
Firecracker Tombstone Sparky
Poison
Bats Firecracker Tombstone Sparky
Lightning
Tombstone Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Mini P.E.K.K.A Electro Giant Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Tombstone Mini P.E.K.K.A Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Mini P.E.K.K.A Sparky
Arrows
Sparky Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Sparky
Tombstone
Mini P.E.K.K.A
Sparky Bats Arrows Firecracker Electro Giant
Electro Giant
Mini P.E.K.K.A Sparky
Sparky
Arrows Mini P.E.K.K.A Bats Firecracker Electro Giant

Defense Synergies 0 15

Skeletons
Bats Firecracker Tombstone Mini P.E.K.K.A Sparky
Bats
Skeletons Firecracker Mini P.E.K.K.A Sparky
Arrows
Tombstone Mini P.E.K.K.A Sparky
Firecracker
Skeletons Bats Tombstone Mini P.E.K.K.A
Tombstone
Skeletons Arrows Firecracker Sparky
Mini P.E.K.K.A
Skeletons Bats Arrows Firecracker Electro Giant
Electro Giant
Mini P.E.K.K.A
Sparky
Skeletons Bats Arrows Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Sparky
Mini P.E.K.K.A Sparky Skeletons Bats Firecracker Tombstone
Mini P.E.K.K.A Sparky Skeletons Bats Tombstone
Mini P.E.K.K.A Sparky Skeletons Bats Firecracker Tombstone
Arrows Firecracker Tombstone Mini P.E.K.K.A Sparky
Arrows Skeletons Bats Firecracker
Bats Arrows Firecracker Tombstone
Arrows Electro Giant Sparky
Mini P.E.K.K.A Sparky Skeletons Tombstone
Skeletons Firecracker Mini P.E.K.K.A Sparky
Bats Skeletons Arrows Firecracker Tombstone Electro Giant
Arrows Bats Firecracker
Tombstone Mini P.E.K.K.A Sparky Skeletons Bats
Sparky Bats Arrows Firecracker Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Tombstone
Mini P.E.K.K.A Electro Giant Sparky
Sparky Skeletons Bats Arrows Firecracker Tombstone Mini P.E.K.K.A
Arrows Tombstone Bats Firecracker
Arrows Bats Firecracker Tombstone
Mini P.E.K.K.A Sparky
Bats Arrows Firecracker Mini P.E.K.K.A Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Tombstone Electro Giant Sparky
Arrows Firecracker Mini P.E.K.K.A
Tombstone Skeletons Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Sparky
Skeletons Tombstone Mini P.E.K.K.A Sparky
Arrows Firecracker Electro Giant Skeletons Bats
Mini P.E.K.K.A Sparky Skeletons Bats Tombstone
Mini P.E.K.K.A Sparky
Skeletons Bats Firecracker Tombstone Mini P.E.K.K.A Sparky
Skeletons Tombstone Sparky
Bats Tombstone Mini P.E.K.K.A Sparky
Arrows Electro Giant
Mini P.E.K.K.A Skeletons Tombstone Sparky
Firecracker Electro Giant Sparky
Tombstone Electro Giant Sparky Skeletons Bats Firecracker Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Electro Giant Bats
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A Sparky
Firecracker Arrows Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Firecracker Mini P.E.K.K.A Sparky
Arrows Firecracker Electro Giant
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Electro Giant Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Bats Arrows Firecracker Electro Giant Sparky
Bats Firecracker Electro Giant
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Bats Tombstone
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Sparky
Arrows Firecracker
Arrows Electro Giant Sparky
Firecracker Sparky
Electro Giant Bats Firecracker Sparky
Firecracker Bats
Firecracker Electro Giant Sparky

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