My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Miner Ram Rider
Giant Snowball
Skeletons Bats Wall Breakers Miner Ram Rider
Zap
Skeletons Bats Firecracker Wall Breakers Ram Rider
Barbarian Barrel
Skeletons Firecracker Wall Breakers
The Log
Skeletons Firecracker Wall Breakers Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker Wall Breakers
Royal Delivery
Skeletons Bats Firecracker Wall Breakers Miner Ram Rider
Fireball
Firecracker Wall Breakers Ram Rider
Poison
Bats Firecracker
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers Arrows Firecracker Miner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Wall Breakers Arrows

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Mega Knight Firecracker Wall Breakers Ram Rider
Arrows
Wall Breakers Miner Ram Rider Mega Knight
Firecracker
Miner Bats Wall Breakers Ram Rider Mega Knight
Wall Breakers
Miner Bats Arrows Firecracker Mega Knight
Miner
Bats Firecracker Wall Breakers Arrows Mega Knight
Ram Rider
Bats Arrows Firecracker Mega Knight
Mega Knight
Bats Arrows Firecracker Wall Breakers Miner Ram Rider

Defense Synergies 1 7

Skeletons
Bats Firecracker Ram Rider
Bats
Skeletons Firecracker Mega Knight
Arrows
Mega Knight
Firecracker
Skeletons Bats Mega Knight
Wall Breakers
Miner
Mega Knight
Ram Rider
Skeletons
Mega Knight
Arrows Bats Firecracker Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Skeletons Bats Firecracker Ram Rider Mega Knight
Ram Rider Mega Knight Skeletons Bats
Skeletons Bats Firecracker Ram Rider Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Bats Firecracker Mega Knight
Bats Ram Rider Arrows Firecracker
Arrows Ram Rider Mega Knight
Skeletons
Skeletons Firecracker Miner Mega Knight
Bats Skeletons Arrows Firecracker Ram Rider Mega Knight
Arrows Bats Firecracker Ram Rider
Mega Knight Skeletons Bats Ram Rider
Mega Knight Bats Arrows Firecracker
Ram Rider Mega Knight
Ram Rider Mega Knight
Mega Knight Skeletons Bats Arrows Firecracker
Arrows Mega Knight Bats Firecracker Ram Rider
Arrows Bats Firecracker Ram Rider Mega Knight
Ram Rider
Mega Knight Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Firecracker Miner Mega Knight
Mega Knight Skeletons Bats Ram Rider
Mega Knight Bats Ram Rider
Skeletons Ram Rider Mega Knight
Arrows Firecracker Skeletons Bats Ram Rider
Skeletons Bats Ram Rider
Mega Knight
Mega Knight Skeletons Bats Firecracker
Skeletons
Mega Knight Bats
Mega Knight Arrows
Mega Knight Skeletons Ram Rider
Firecracker Mega Knight
Skeletons Bats Firecracker
Bats Arrows Mega Knight Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Miner Ram Rider
Arrows Miner
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Miner Firecracker Ram Rider
Bats
Firecracker Miner Arrows Ram Rider
Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Miner Ram Rider
Arrows Miner Ram Rider Mega Knight
Miner Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows Miner Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats
Arrows Firecracker Ram Rider
Arrows
Miner Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Miner Mega Knight
Firecracker Mega Knight

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