My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Recruits Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Royal Recruits Ram Rider
Giant Snowball
Skeletons Bats Royal Recruits Ram Rider
Zap
Skeletons Bats Firecracker Ram Rider
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Royal Recruits Wizard
The Log
Skeletons Firecracker Elite Barbarians Royal Recruits Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker Royal Recruits
Royal Delivery
Skeletons Bats Firecracker Elite Barbarians Royal Recruits Wizard Ram Rider
Fireball
Firecracker Elite Barbarians Wizard Ram Rider
Poison
Bats Firecracker Royal Recruits Wizard
Lightning
Elite Barbarians Wizard Ram Rider
Rocket
Elite Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Wizard Ram Rider Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Elite Barbarians Royal Recruits Ram Rider
Arrows
Elite Barbarians Ram Rider
Firecracker
Bats Elite Barbarians Royal Recruits Ram Rider
Elite Barbarians
Arrows Bats Firecracker Wizard
Royal Recruits
Bats Firecracker Ram Rider
Wizard
Elite Barbarians Ram Rider
Ram Rider
Bats Arrows Firecracker Royal Recruits Wizard

Defense Synergies 0 9

Skeletons
Bats Firecracker Elite Barbarians Wizard Ram Rider
Bats
Skeletons Firecracker Royal Recruits
Arrows
Firecracker
Skeletons Bats Royal Recruits
Elite Barbarians
Skeletons Wizard
Royal Recruits
Bats Firecracker
Wizard
Skeletons Elite Barbarians
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Wizard Ram Rider
Elite Barbarians Skeletons Bats Firecracker Royal Recruits Ram Rider
Ram Rider Skeletons Bats Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Skeletons Bats Firecracker Ram Rider
Arrows Firecracker Elite Barbarians Royal Recruits
Arrows Skeletons Bats Firecracker
Bats Ram Rider Arrows Firecracker Wizard
Arrows Royal Recruits Ram Rider
Skeletons Elite Barbarians Royal Recruits
Elite Barbarians Skeletons Firecracker Royal Recruits
Bats Skeletons Arrows Firecracker Royal Recruits Wizard Ram Rider
Arrows Bats Firecracker Wizard Ram Rider
Royal Recruits Skeletons Bats Elite Barbarians Wizard Ram Rider
Wizard Bats Arrows Firecracker Royal Recruits
Elite Barbarians Royal Recruits Ram Rider
Elite Barbarians Royal Recruits Ram Rider
Wizard Skeletons Bats Arrows Firecracker Elite Barbarians Royal Recruits
Arrows Bats Firecracker Elite Barbarians Royal Recruits Wizard Ram Rider
Arrows Wizard Bats Firecracker Royal Recruits Ram Rider
Elite Barbarians Royal Recruits Ram Rider
Royal Recruits Wizard Bats Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Elite Barbarians
Arrows Firecracker Elite Barbarians Wizard
Royal Recruits Skeletons Bats Elite Barbarians Ram Rider
Royal Recruits Bats Elite Barbarians Ram Rider
Royal Recruits Skeletons Elite Barbarians Ram Rider
Arrows Firecracker Wizard Skeletons Bats Ram Rider
Royal Recruits Skeletons Bats Elite Barbarians Ram Rider
Elite Barbarians Royal Recruits
Royal Recruits Skeletons Bats Firecracker Elite Barbarians
Royal Recruits Skeletons
Bats Elite Barbarians Royal Recruits
Royal Recruits Arrows Elite Barbarians
Elite Barbarians Royal Recruits Skeletons Wizard Ram Rider
Royal Recruits Wizard Firecracker
Elite Barbarians Royal Recruits Skeletons Bats Firecracker
Bats Arrows Firecracker Elite Barbarians Royal Recruits Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Royal Recruits
Wizard Arrows Firecracker
Arrows Firecracker Wizard Bats Ram Rider
Arrows Firecracker Wizard
Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard Ram Rider
Bats Elite Barbarians
Firecracker Arrows Royal Recruits Wizard Ram Rider
Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Wizard
Arrows Firecracker Royal Recruits Wizard
Arrows
Bats
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Royal Recruits
Arrows Firecracker Wizard
Arrows Firecracker Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Elite Barbarians
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Bats Royal Recruits
Arrows Firecracker Wizard Ram Rider
Arrows
Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Elite Barbarians Royal Recruits
Bats Firecracker Elite Barbarians Royal Recruits
Firecracker Bats
Firecracker Royal Recruits
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: