My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Golem Valkyrie Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Elixir Golem
Giant Snowball
Skeletons Bats Goblin Gang
Zap
Skeletons Bats Goblin Gang
Barbarian Barrel
Skeletons Goblin Gang Elixir Golem Valkyrie Executioner
The Log
Skeletons Goblin Gang Elixir Golem
Earthquake
Skeletons Goblin Gang Elixir Golem
Arrows
Skeletons Bats Goblin Gang
Royal Delivery
Skeletons Bats Goblin Gang Elixir Golem Valkyrie Executioner P.E.K.K.A
Fireball
Goblin Gang Elixir Golem Executioner
Poison
Bats Goblin Gang Elixir Golem Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Goblin Gang Elixir Golem Valkyrie Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Elixir Golem P.E.K.K.A
Arrows
P.E.K.K.A Elixir Golem
Goblin Gang
Elixir Golem Valkyrie P.E.K.K.A
Elixir Golem
Bats Arrows Goblin Gang Executioner
Valkyrie
Bats Goblin Gang Executioner P.E.K.K.A
Executioner
Elixir Golem Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bats Goblin Gang Valkyrie Executioner

Defense Synergies 0 11

Skeletons
Bats Executioner P.E.K.K.A
Bats
Skeletons Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A
Elixir Golem
Valkyrie
Bats Arrows Goblin Gang Executioner P.E.K.K.A
Executioner
Skeletons Valkyrie
P.E.K.K.A
Skeletons Bats Arrows Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner
P.E.K.K.A Skeletons Bats Goblin Gang Valkyrie Executioner
Goblin Gang P.E.K.K.A Skeletons Bats Valkyrie Executioner
P.E.K.K.A Skeletons Bats Goblin Gang Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Goblin Gang Skeletons Bats Valkyrie Executioner
Bats Arrows Goblin Gang Executioner
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Valkyrie
Bats Goblin Gang Valkyrie Executioner Skeletons Arrows
Arrows Executioner Bats Goblin Gang
P.E.K.K.A Skeletons Bats Goblin Gang Valkyrie
Valkyrie Executioner Bats Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Skeletons Bats Arrows Goblin Gang Valkyrie Executioner P.E.K.K.A
Arrows Bats Goblin Gang Valkyrie Executioner
Arrows Valkyrie Executioner Bats
P.E.K.K.A
Goblin Gang Valkyrie Bats Arrows Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons P.E.K.K.A
Arrows Goblin Gang Valkyrie Executioner
Goblin Gang P.E.K.K.A Skeletons Bats Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Bats
P.E.K.K.A Skeletons Goblin Gang Valkyrie Executioner
Arrows Executioner Skeletons Bats Goblin Gang
Goblin Gang P.E.K.K.A Skeletons Bats Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Bats Valkyrie
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Skeletons Goblin Gang Valkyrie Executioner
Valkyrie Executioner
Goblin Gang Skeletons Bats Valkyrie Executioner P.E.K.K.A
Bats Arrows Valkyrie Executioner P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Executioner
Arrows
Arrows Valkyrie
Executioner Arrows Valkyrie
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows
Bats Goblin Gang
Arrows Valkyrie
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Bats
Arrows Executioner
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Executioner
Arrows Executioner
Arrows
Arrows
Bats Arrows Executioner
Bats
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Goblin Gang
Arrows Executioner
Arrows
Goblin Gang Valkyrie Executioner
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Bats Goblin Gang
Bats Executioner
Executioner
P.E.K.K.A

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