My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Hog Rider Royal Hogs
Giant Snowball
Skeletons Bats Goblin Gang Tombstone Hog Rider Royal Hogs
Zap
Skeletons Bats Goblin Gang Firecracker Tombstone Royal Hogs
Barbarian Barrel
Skeletons Goblin Gang Firecracker Tombstone Royal Hogs
The Log
Skeletons Goblin Gang Firecracker Tombstone Hog Rider Royal Hogs
Earthquake
Skeletons Goblin Gang Firecracker Tombstone Hog Rider Royal Hogs
Arrows
Skeletons Bats Goblin Gang Firecracker Tombstone Royal Hogs
Royal Delivery
Skeletons Bats Goblin Gang Firecracker Hog Rider Royal Hogs
Fireball
Goblin Gang Firecracker Tombstone Hog Rider Royal Hogs
Poison
Bats Goblin Gang Firecracker Tombstone Royal Hogs
Lightning
Tombstone
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Goblin Gang Firecracker Tombstone Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Goblin Gang

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Firecracker Royal Hogs
Arrows
Hog Rider Royal Hogs
Goblin Gang
Hog Rider Firecracker Royal Hogs
Firecracker
Hog Rider Bats Goblin Gang Royal Hogs
Tombstone
Hog Rider
Bats Arrows Goblin Gang Firecracker
Royal Hogs
Arrows Bats Goblin Gang Firecracker

Defense Synergies 0 8

Skeletons
Bats Firecracker Tombstone
Bats
Skeletons Firecracker
Arrows
Tombstone
Goblin Gang
Firecracker Tombstone
Firecracker
Skeletons Bats Goblin Gang Tombstone
Tombstone
Skeletons Arrows Goblin Gang Firecracker
Hog Rider
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Skeletons Bats Goblin Gang Firecracker Tombstone
Goblin Gang Skeletons Bats Tombstone
Skeletons Bats Goblin Gang Firecracker Tombstone
Arrows Firecracker Tombstone
Arrows Goblin Gang Skeletons Bats Firecracker
Bats Arrows Goblin Gang Firecracker Tombstone
Arrows
Skeletons Goblin Gang Tombstone
Goblin Gang Skeletons Firecracker
Bats Goblin Gang Skeletons Arrows Firecracker Tombstone
Arrows Bats Goblin Gang Firecracker
Tombstone Skeletons Bats Goblin Gang
Bats Arrows Goblin Gang Firecracker Tombstone
Goblin Gang Tombstone
Goblin Gang
Skeletons Bats Arrows Goblin Gang Firecracker Tombstone
Arrows Tombstone Bats Goblin Gang Firecracker
Arrows Bats Firecracker Tombstone
Goblin Gang Bats Arrows Firecracker
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Tombstone
Arrows Goblin Gang Firecracker
Goblin Gang Tombstone Skeletons Bats
Goblin Gang Bats
Skeletons Goblin Gang Tombstone
Arrows Firecracker Skeletons Bats Goblin Gang
Goblin Gang Skeletons Bats Tombstone
Skeletons Bats Firecracker Tombstone
Skeletons Goblin Gang Tombstone
Bats Tombstone
Arrows
Skeletons Goblin Gang Tombstone
Firecracker
Goblin Gang Tombstone Skeletons Bats Firecracker
Bats Arrows Firecracker
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Tombstone
Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker
Firecracker

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