My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang
Giant Snowball
Skeletons Bats Goblin Gang Baby Dragon Witch
Zap
Skeletons Bats Goblin Gang Witch
Barbarian Barrel
Skeletons Goblin Gang Valkyrie Witch
The Log
Skeletons Goblin Gang Witch
Earthquake
Skeletons Goblin Gang Witch
Arrows
Skeletons Bats Goblin Gang Witch
Royal Delivery
Skeletons Bats Goblin Gang Valkyrie Baby Dragon Witch
Fireball
Goblin Gang Baby Dragon Witch
Poison
Bats Goblin Gang Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Goblin Gang Valkyrie Baby Dragon Freeze Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Baby Dragon
Arrows
Freeze
Goblin Gang
Valkyrie Baby Dragon
Valkyrie
Bats Goblin Gang Baby Dragon Witch
Baby Dragon
Bats Goblin Gang Valkyrie Witch
Freeze
Arrows
Witch
Valkyrie Baby Dragon

Defense Synergies 0 12

Skeletons
Bats Baby Dragon Witch
Bats
Skeletons Valkyrie Baby Dragon Freeze
Arrows
Valkyrie
Goblin Gang
Valkyrie
Valkyrie
Bats Arrows Goblin Gang Baby Dragon Freeze Witch
Baby Dragon
Skeletons Bats Valkyrie Witch
Freeze
Bats Valkyrie
Witch
Skeletons Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Skeletons Bats Goblin Gang Valkyrie Witch
Goblin Gang Witch Skeletons Bats Valkyrie Freeze
Witch Skeletons Bats Goblin Gang Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Freeze Skeletons Bats Valkyrie Baby Dragon
Bats Arrows Goblin Gang Baby Dragon Freeze Witch
Arrows Valkyrie Baby Dragon
Witch Skeletons Goblin Gang
Goblin Gang Skeletons Valkyrie
Bats Goblin Gang Valkyrie Witch Skeletons Arrows Baby Dragon Freeze
Arrows Bats Goblin Gang Baby Dragon Witch
Skeletons Bats Goblin Gang Valkyrie Freeze Witch
Valkyrie Bats Arrows Goblin Gang Baby Dragon Freeze Witch
Goblin Gang
Goblin Gang Freeze
Skeletons Bats Arrows Goblin Gang Valkyrie Witch
Arrows Valkyrie Bats Goblin Gang Baby Dragon Witch
Arrows Valkyrie Baby Dragon Freeze Witch Bats
Goblin Gang Valkyrie Bats Arrows Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons Witch
Arrows Goblin Gang Valkyrie Baby Dragon
Goblin Gang Skeletons Bats Valkyrie Witch
Goblin Gang Valkyrie Bats
Skeletons Goblin Gang Valkyrie Witch
Arrows Skeletons Bats Goblin Gang Baby Dragon Freeze Witch
Goblin Gang Skeletons Bats Valkyrie Witch
Valkyrie
Freeze Skeletons Bats Valkyrie Baby Dragon Witch
Witch Skeletons Goblin Gang
Bats Valkyrie Witch
Arrows Valkyrie
Skeletons Goblin Gang Valkyrie Witch
Valkyrie Baby Dragon Witch
Goblin Gang Witch Skeletons Bats Valkyrie Baby Dragon Freeze
Bats Arrows Valkyrie Baby Dragon Freeze Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Freeze
Arrows Valkyrie Baby Dragon
Arrows Bats Baby Dragon Freeze Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Freeze
Arrows
Bats Goblin Gang
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Freeze
Bats
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Freeze Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Bats Arrows Baby Dragon Witch
Bats Freeze Witch
Arrows
Arrows Freeze
Arrows
Bats Goblin Gang Freeze Witch
Arrows Baby Dragon Witch
Freeze
Arrows
Goblin Gang Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Bats Goblin Gang Baby Dragon Freeze Witch
Bats Witch
Baby Dragon Freeze Witch

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