My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram Goblin Barrel
Giant Snowball
Skeletons Bats Cannon Battle Ram Goblin Barrel
Zap
Skeletons Bats Cannon Firecracker Battle Ram Goblin Barrel
Barbarian Barrel
Skeletons Knight Cannon Firecracker Battle Ram Goblin Barrel
The Log
Skeletons Cannon Firecracker Battle Ram Goblin Barrel
Earthquake
Skeletons Cannon Firecracker Goblin Barrel
Arrows
Skeletons Bats Firecracker Goblin Barrel
Royal Delivery
Skeletons Bats Knight Firecracker Battle Ram Goblin Barrel
Fireball
Cannon Firecracker Battle Ram Goblin Barrel
Poison
Bats Cannon Firecracker
Lightning
Knight Cannon Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Cannon Firecracker Goblin Barrel Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Firecracker Battle Ram Goblin Barrel
Arrows
Knight Battle Ram Goblin Barrel
Knight
Bats Firecracker Battle Ram Goblin Barrel Arrows
Cannon
Firecracker
Knight Bats Battle Ram Goblin Barrel
Battle Ram
Knight Bats Arrows Firecracker Goblin Barrel
Goblin Barrel
Knight Bats Arrows Firecracker Battle Ram

Defense Synergies 4 8

Skeletons
Cannon Bats Knight Firecracker
Bats
Knight Skeletons Cannon Firecracker
Arrows
Knight Cannon
Knight
Bats Cannon Firecracker Skeletons Arrows
Cannon
Skeletons Knight Bats Arrows Firecracker
Firecracker
Knight Skeletons Bats Cannon
Battle Ram
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Skeletons Bats Knight Cannon Firecracker
Cannon Skeletons Bats Knight
Cannon Skeletons Bats Knight Firecracker
Arrows Firecracker
Arrows Skeletons Bats Cannon Firecracker
Bats Arrows Cannon Firecracker
Arrows Cannon
Cannon Skeletons
Knight Skeletons Cannon Firecracker
Bats Skeletons Arrows Knight Cannon Firecracker
Arrows Bats Firecracker
Cannon Skeletons Bats Knight
Bats Arrows Cannon Firecracker
Knight Cannon
Cannon
Skeletons Bats Arrows Knight Cannon Firecracker
Arrows Cannon Bats Knight Firecracker
Arrows Bats Knight Cannon Firecracker
Cannon
Bats Arrows Knight Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Arrows Knight Firecracker
Skeletons Bats Knight
Bats Knight
Skeletons Knight Cannon
Arrows Firecracker Skeletons Bats
Skeletons Bats Knight
Knight
Skeletons Bats Knight Firecracker
Skeletons Cannon
Bats Knight
Arrows
Skeletons Knight Cannon
Cannon Firecracker
Skeletons Bats Knight Firecracker
Bats Arrows Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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