My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Witch Balloon Lumberjack
Zap
Skeletons Bats Witch Balloon
Barbarian Barrel
Skeletons Witch Lumberjack
The Log
Skeletons Witch Lumberjack
Earthquake
Skeletons Witch
Arrows
Skeletons Bats Witch
Royal Delivery
Skeletons Bats Witch Balloon Lumberjack
Fireball
Witch Balloon Lumberjack
Poison
Bats Witch Balloon
Lightning
Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Arrows Royal Delivery Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Barbarian Barrel Lumberjack
Arrows
Balloon Lumberjack
Royal Delivery
Barbarian Barrel
Balloon Bats Lumberjack
Witch
Lumberjack
Balloon
Bats Arrows Barbarian Barrel Lumberjack
Lumberjack
Balloon Bats Arrows Barbarian Barrel Witch

Defense Synergies 0 17

Skeletons
Bats Royal Delivery Barbarian Barrel Witch Lumberjack
Bats
Skeletons Royal Delivery Barbarian Barrel Lumberjack
Arrows
Royal Delivery Barbarian Barrel Lumberjack
Royal Delivery
Skeletons Bats Arrows Barbarian Barrel Witch Lumberjack
Barbarian Barrel
Skeletons Bats Arrows Royal Delivery Witch Lumberjack
Witch
Skeletons Royal Delivery Barbarian Barrel Lumberjack
Balloon
Lumberjack
Skeletons Bats Arrows Royal Delivery Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Lumberjack Skeletons Bats Royal Delivery Witch
Witch Lumberjack Skeletons Bats Royal Delivery
Witch Lumberjack Skeletons Bats
Arrows Royal Delivery Barbarian Barrel Lumberjack
Arrows Royal Delivery Barbarian Barrel Skeletons Bats Lumberjack
Bats Arrows Royal Delivery Witch
Arrows Barbarian Barrel
Witch Skeletons Lumberjack
Skeletons Royal Delivery Barbarian Barrel Lumberjack
Bats Witch Skeletons Arrows Royal Delivery Barbarian Barrel Lumberjack
Arrows Bats Royal Delivery Witch
Lumberjack Skeletons Bats Royal Delivery Witch
Bats Arrows Royal Delivery Barbarian Barrel Witch Lumberjack
Lumberjack
Royal Delivery Lumberjack
Skeletons Bats Arrows Royal Delivery Witch Lumberjack
Arrows Royal Delivery Bats Barbarian Barrel Witch Lumberjack
Arrows Royal Delivery Barbarian Barrel Witch Bats Lumberjack
Lumberjack
Bats Arrows Royal Delivery Barbarian Barrel Witch Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Royal Delivery Barbarian Barrel Witch
Royal Delivery Arrows Barbarian Barrel Lumberjack
Royal Delivery Lumberjack Skeletons Bats Witch
Lumberjack Bats Royal Delivery Barbarian Barrel
Skeletons Royal Delivery Witch Lumberjack
Arrows Royal Delivery Skeletons Bats Witch
Royal Delivery Skeletons Bats Witch Lumberjack
Royal Delivery Lumberjack
Royal Delivery Skeletons Bats Barbarian Barrel Witch
Witch Skeletons Royal Delivery
Bats Witch Lumberjack
Arrows Royal Delivery
Royal Delivery Skeletons Witch Lumberjack
Witch
Witch Skeletons Bats Royal Delivery Barbarian Barrel Lumberjack
Bats Arrows Royal Delivery Barbarian Barrel Witch
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Bats Witch
Arrows Witch
Arrows Barbarian Barrel
Arrows
Bats Lumberjack
Arrows Barbarian Barrel
Arrows
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Witch
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel
Arrows Barbarian Barrel Witch
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Witch
Witch
Arrows Barbarian Barrel Witch
Arrows Witch
Arrows Barbarian Barrel
Bats Arrows Witch
Bats Witch
Arrows
Arrows
Arrows
Bats Barbarian Barrel Witch
Arrows Witch
Arrows Barbarian Barrel
Lumberjack
Arrows
Arrows
Bats Witch
Bats Witch
Barbarian Barrel Witch

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