My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Firecracker Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Clone Balloon
Giant Snowball
Skeletons Bats Skeleton Barrel Clone Balloon
Zap
Skeletons Bats Skeleton Barrel Firecracker Clone Balloon
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Clone
The Log
Skeletons Skeleton Barrel Firecracker Clone
Earthquake
Skeletons Firecracker Clone
Arrows
Skeletons Bats Skeleton Barrel Firecracker Clone
Royal Delivery
Skeletons Bats Skeleton Barrel Firecracker Clone Balloon
Fireball
Skeleton Barrel Firecracker Clone Balloon
Poison
Bats Skeleton Barrel Firecracker Clone Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Clone Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Skeleton Barrel Firecracker Clone Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Skeleton Barrel

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Balloon Mega Knight Firecracker Clone
Arrows
Balloon Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Firecracker Clone Arrows Balloon Mega Knight
Firecracker
Skeleton Barrel Bats Balloon Mega Knight
Clone
Skeleton Barrel Balloon Bats
Balloon
Bats Arrows Clone Skeleton Barrel Firecracker Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Firecracker Balloon

Defense Synergies 1 6

Skeletons
Bats Firecracker
Bats
Skeletons Firecracker Mega Knight
Arrows
Mega Knight
Skeleton Barrel
Mega Knight
Firecracker
Skeletons Bats Mega Knight
Clone
Balloon
Mega Knight
Arrows Bats Skeleton Barrel Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Skeletons Bats Firecracker Mega Knight
Mega Knight Skeletons Bats
Skeletons Bats Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Bats Firecracker Mega Knight
Bats Arrows Firecracker
Arrows Skeleton Barrel Mega Knight
Skeletons
Skeletons Firecracker Mega Knight
Bats Skeletons Arrows Firecracker Mega Knight
Arrows Bats Firecracker
Mega Knight Skeletons Bats
Mega Knight Bats Arrows Firecracker
Mega Knight
Mega Knight
Mega Knight Skeletons Bats Arrows Firecracker
Arrows Mega Knight Bats Firecracker
Arrows Bats Firecracker Mega Knight
Mega Knight Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats
Skeletons Mega Knight
Arrows Firecracker Skeletons Bats Skeleton Barrel
Skeletons Bats
Mega Knight
Mega Knight Skeletons Bats Firecracker
Skeletons
Mega Knight Bats
Mega Knight Arrows
Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Bats Firecracker
Bats Arrows Mega Knight Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Bats
Firecracker Arrows Skeleton Barrel
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Firecracker
Bats Arrows Firecracker
Bats Skeleton Barrel Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Barrel Bats
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Skeleton Barrel Firecracker Mega Knight
Firecracker Mega Knight

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