My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Giant Skeleton Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Clone Giant Skeleton
Giant Snowball
Skeletons Bats Clone Princess Lumberjack
Zap
Skeletons Bats Clone Princess
Barbarian Barrel
Skeletons Tesla Clone Giant Skeleton Princess Lumberjack
The Log
Skeletons Clone Giant Skeleton Princess Lumberjack
Earthquake
Skeletons Tesla Clone
Arrows
Skeletons Bats Clone Princess
Royal Delivery
Skeletons Bats Clone Giant Skeleton Princess Lumberjack
Fireball
Tesla Clone Princess Lumberjack
Poison
Bats Clone Princess
Lightning
Tesla Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Clone Princess Tesla Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Clone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Skeleton Clone Lumberjack
Arrows
Giant Skeleton Lumberjack
Tesla
Clone
Giant Skeleton Bats Lumberjack
Giant Skeleton
Bats Clone Arrows Princess Lumberjack
Princess
Giant Skeleton
Lumberjack
Bats Arrows Clone Giant Skeleton

Defense Synergies 1 13

Skeletons
Tesla Bats Giant Skeleton Princess Lumberjack
Bats
Skeletons Tesla Giant Skeleton Lumberjack
Arrows
Tesla Giant Skeleton Lumberjack
Tesla
Skeletons Bats Arrows Princess
Clone
Giant Skeleton
Skeletons Bats Arrows Princess Lumberjack
Princess
Skeletons Tesla Giant Skeleton
Lumberjack
Skeletons Bats Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Lumberjack Skeletons Bats Tesla
Tesla Lumberjack Skeletons Bats Giant Skeleton
Tesla Lumberjack Skeletons Bats
Arrows Giant Skeleton Princess Lumberjack
Arrows Skeletons Bats Tesla Lumberjack
Bats Tesla Arrows Princess
Arrows Tesla Giant Skeleton
Tesla Skeletons Princess Lumberjack
Skeletons Tesla Giant Skeleton Lumberjack
Bats Skeletons Arrows Tesla Giant Skeleton Princess Lumberjack
Arrows Tesla Bats Princess
Tesla Lumberjack Skeletons Bats Giant Skeleton
Bats Arrows Tesla Princess Lumberjack
Tesla Lumberjack
Tesla Lumberjack
Tesla Skeletons Bats Arrows Lumberjack
Arrows Tesla Bats Lumberjack
Arrows Bats Tesla Giant Skeleton Princess Lumberjack
Tesla Lumberjack
Bats Arrows Tesla Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Tesla Giant Skeleton
Arrows Tesla Lumberjack
Giant Skeleton Lumberjack Skeletons Bats
Giant Skeleton Lumberjack Bats Tesla
Giant Skeleton Skeletons Tesla Lumberjack
Arrows Skeletons Bats Tesla Princess
Skeletons Bats Tesla Giant Skeleton Lumberjack
Giant Skeleton Tesla Lumberjack
Giant Skeleton Skeletons Bats
Skeletons Tesla
Bats Tesla Giant Skeleton Lumberjack
Arrows Giant Skeleton
Giant Skeleton Skeletons Tesla Lumberjack
Tesla Princess
Tesla Skeletons Bats Giant Skeleton Lumberjack
Bats Arrows Tesla Giant Skeleton Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Giant Skeleton
Arrows Princess
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows
Arrows Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats Lumberjack
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Bats
Arrows Princess
Arrows Princess
Giant Skeleton
Arrows Princess
Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Bats Arrows Princess
Bats
Arrows
Arrows Princess
Giant Skeleton
Arrows Princess
Bats Princess
Arrows Princess
Arrows
Princess Lumberjack
Arrows Princess
Arrows Giant Skeleton
Bats Giant Skeleton Princess
Bats Princess
Giant Skeleton Princess

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