My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Musketeer Hog Rider
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Tesla Musketeer Executioner
The Log
Skeletons Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Musketeer Hog Rider Executioner
Fireball
Tesla Musketeer Hog Rider Executioner
Poison
Bats Musketeer Executioner
Lightning
Tesla Mini P.E.K.K.A Musketeer Executioner
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Tesla Mini P.E.K.K.A Musketeer Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Arrows Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Bats Arrows Musketeer Hog Rider
Musketeer
Hog Rider Mini P.E.K.K.A
Hog Rider
Bats Arrows Musketeer Mini P.E.K.K.A Executioner
Executioner
Hog Rider

Defense Synergies 3 11

Skeletons
Tesla Musketeer Bats Mini P.E.K.K.A Executioner
Bats
Skeletons Tesla Mini P.E.K.K.A Musketeer
Arrows
Tesla Mini P.E.K.K.A
Tesla
Skeletons Musketeer Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Arrows Tesla Musketeer Executioner
Musketeer
Skeletons Tesla Bats Mini P.E.K.K.A
Hog Rider
Executioner
Skeletons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Executioner
Mini P.E.K.K.A Skeletons Bats Tesla Musketeer Executioner
Tesla Mini P.E.K.K.A Skeletons Bats Musketeer Executioner
Tesla Mini P.E.K.K.A Skeletons Bats Musketeer
Arrows Mini P.E.K.K.A
Arrows Skeletons Bats Tesla Musketeer Executioner
Bats Tesla Musketeer Arrows Executioner
Arrows Tesla Musketeer
Tesla Mini P.E.K.K.A Skeletons Musketeer
Skeletons Tesla Mini P.E.K.K.A Musketeer
Bats Executioner Skeletons Arrows Tesla Musketeer
Arrows Tesla Musketeer Executioner Bats
Tesla Mini P.E.K.K.A Skeletons Bats Musketeer
Executioner Bats Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Skeletons Bats Arrows Mini P.E.K.K.A Musketeer Executioner
Arrows Tesla Bats Musketeer Executioner
Arrows Executioner Bats Tesla Musketeer
Mini P.E.K.K.A Tesla Musketeer
Bats Arrows Tesla Mini P.E.K.K.A Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Tesla
Arrows Tesla Mini P.E.K.K.A Musketeer Executioner
Skeletons Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Tesla Musketeer
Skeletons Tesla Mini P.E.K.K.A Musketeer Executioner
Arrows Executioner Skeletons Bats Tesla Musketeer
Mini P.E.K.K.A Skeletons Bats Tesla Musketeer
Mini P.E.K.K.A Tesla
Skeletons Bats Mini P.E.K.K.A
Skeletons Tesla Musketeer
Bats Tesla Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Skeletons Tesla Executioner
Tesla Musketeer Executioner
Tesla Skeletons Bats Mini P.E.K.K.A Musketeer Executioner
Bats Arrows Executioner Tesla Mini P.E.K.K.A Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer Executioner
Arrows
Arrows Musketeer
Executioner Arrows
Arrows Executioner Bats Musketeer
Arrows Musketeer Executioner
Arrows Executioner
Arrows
Bats Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows Musketeer Executioner
Musketeer Executioner
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Executioner
Arrows Musketeer Executioner
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Executioner
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Executioner
Arrows Musketeer Executioner
Arrows Musketeer
Arrows Musketeer
Bats Arrows Musketeer Executioner
Bats Musketeer
Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Bats Musketeer
Arrows Musketeer Executioner
Arrows
Mini P.E.K.K.A Musketeer Executioner
Arrows Musketeer Executioner
Arrows
Musketeer Executioner
Bats Musketeer
Bats Musketeer Executioner
Musketeer Executioner

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